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Old 18-01-2010, 18:08   #1
kshatriya
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Japan vs China, your strategies?

Hello.

What long-term strategies do you use when fighting ComChi and NatChi?

Does building lots of armor work?

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Old 18-01-2010, 19:12   #2
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Armor as Japan is a bad idea. I sometimes build 3 with engineers, but they are not necessary. I mainly do it to get Japans 1 panzer leader experienced for later wars like India for example. I like cav III with art or ac. Mtn with or with out eng brigades are very useful. Use them to assault beaches and open extra fronts. Use your garrison divs to hold the rear and keep partisans low. Shore bombardment wherever possible. Put each airwing under a separate leader to gain exp. Even use your navs for ground support missions. They have great range, and the commander will gain good exp for later.
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Old 18-01-2010, 19:48   #3
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I agree that armor isn't very good for later south-east asian conquest, due to the terrain. But wouldn't it work pretty well against National China at least?

Do you guys Blitz economical areas or fight a front war?

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Old 18-01-2010, 19:58   #4
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80 divisions through manchuria and 60 land in the south. maybe wutever u have left lands near shanghai. 1 year win.
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Old 18-01-2010, 20:54   #5
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80 divisions through manchuria and 60 land in the south. maybe wutever u have left lands near shanghai. 1 year win.
While simply overpowering is a valid strategy, I am more interested in those that work in some other way and have more finesse, for those times when one hasn't built 140 divisions.

Would you guys recommend blitzing their economical provinces for example? And so on.
I have conquered China the overpower-way before, I'm just creating this thread to hear about other ways to beat them.

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Old 18-01-2010, 22:12   #6
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I use to attack from both land and sea. A smaller force in the north and an amphibious landing in Shanghai. Then transport your army from Japan and take the coastline and then head towards their areas with IC. I use only inf, mtn and tac bombers for China.
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Old 18-01-2010, 23:05   #7
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I kinda just do it as it seems logical as it goes. The main invasion is from the north naturally, and that one usually goes pretty smoothly until Japanese armies reach the mountains further west and south.

In the meantime I put newly formed divisions into a second front - a landing in Shanghai. The Chinese seems to draw forces away from the coast when they are put under pressure inland, so an invasion at this time is quite easy. I quickly grab the main cities around Shanghai and push inland. Usually I can create pockets north of Shanghai and eventually link up with the main invasion force.

When even more troops are constructed, I open a third front with landings near French Indochina down south. Now the Chinese are under heavy pressure and I can piece by piece take provinces away from them.

In my experience, bombing their industry at this point is very effective and will cause collapse, as they have lots of divisions with very little industry left to support them. The rest is mopping up basically.

Takes around a year or so.
Com China was neutral in my latest game, so I kept them around until the war was won. Then I honorably DOW:d them, to give them freedom.
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Old 18-01-2010, 23:19   #8
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u could try a 3 pronged 30 division assault. that would be economical. mountaineers too. perhaps smash through their main line with infantry. land infantry in the east. and mountaineers in the south. but 33% mountaineers would be expensive. paratroopers maybe, but for a self sufficent drop u need about 18 paras. which means 6 transports minimum
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Old 19-01-2010, 05:00   #9
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I usually try to inveigle a situation where the Japanese can take on the Guangxi Clique one on one. From there, a two-pronged invasion of China usually sees the Nationalist Chinese having insufficient troops to cover both borders effectively.

Armor has its uses when fighting against Shaanxi and rumbling down to attack the heartland, but isn't quite so useful when you have to attack the mountainous regions in the south to southwest and in the western part of Shaanxi. However, you don't really need armor divisions as Japan and I don't really use them unless I find myself thinking about taking on the Soviets.
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Old 19-01-2010, 09:25   #10
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I usually hate building a lot of infantry as Japan, so instead I prefer to surround their capital and let them starve to death. I know it's gamey, but invasion of China is never really an important part of my Japan game.

And one more thing: You may consider listening to their demands in 226 event and then declaring war on China as soon as your troops are at the border. of course you have less troops, but Chinese can benefit from the waiting way more than you. In 1936 China has only 1918 Infantry technology and no doctrines.

Edit: Paras are way too expensive for Japan, atleast at this stage of the game. But Sir Galahad's strategy is efficient, I have used the same strategy on multiple occasions.
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Old 19-01-2010, 11:03   #11
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Thanks for your inputs!
I feel I have to try some of these strategies.

I don't know if surrounding capital is too gamey, it kind of makes sense that the politicians and commander-in-chief wouldn't be able to escape to another province or command their country efficiently, thus weakening the armed forces.

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Old 19-01-2010, 18:43   #12
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Easiest thing to is to either research CAS and build 8 units (2 series times 4) of them or build Tac II (also two series) so that you'll have 24 Tacs t the very end. With the air units, you can just bomb the chinese via ground attack into oblivion, they will never have a chance and you save on supplies for extra troops etc..
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Old 19-01-2010, 19:38   #13
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Japan VS China

This guy use mainly infantry when attaching China with Japan.

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Old 19-01-2010, 20:05   #14
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Quote:
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Easiest thing to is to either research CAS and build 8 units (2 series times 4) of them or build Tac II (also two series) so that you'll have 24 Tacs t the very end. With the air units, you can just bomb the chinese via ground attack into oblivion, they will never have a chance and you save on supplies for extra troops etc..
Are TAC's that effective in the SinoJapanese war?
I mean, their soft attack is pretty low compared to infantry, and they cost much more than infantry to build.

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Old 19-01-2010, 23:12   #15
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You cannot compare TACs with infantry!
They work very differently. The inf is there to make the Chines infantry move, the Tacs are there to decimate them with ground attack and eventually destroy them. This can only be done with inf if you'll encricle Chinese troops which is not that easy. Otherwise you will move a bigger getting stack of infantry in front of your troops which will be overwehlming sooner or later. The advantage of only using aircrafts is that you don't have to build new infantry (and also not upgrade your existing infantry) which won't be of much use later anyway and can build more mountaineers/ marines which will come in handy when it comes to conquer India or do islandhopping.
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Old 20-01-2010, 01:34   #16
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Actually the new inf is useful. Give it too your Chinese puppet so they have some very experienced divisions. You also get your manpower back.
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Old 20-01-2010, 11:26   #17
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The advantage of only using aircrafts is that you don't have to build new infantry (and also not upgrade your existing infantry) which won't be of much use later anyway and can build more mountaineers/ marines which will come in handy when it comes to conquer India or do islandhopping.
So I should only have aircraft, and just a smaller ground force?

I forgot anyway that the infantry needs to rest between harder battles, while TAC's can just keep on bombing. That's a big advantage too.

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Old 20-01-2010, 15:19   #18
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So I should only have aircraft, and just a smaller ground force?

I forgot anyway that the infantry needs to rest between harder battles, while TAC's can just keep on bombing. That's a big advantage too.
A mid size force with good air support is a great way to go. Keep a serial of airfields going though.
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Old 20-01-2010, 15:27   #19
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Thanks for your inputs!
I feel I have to try some of these strategies.

I don't know if surrounding capital is too gamey, it kind of makes sense that the politicians and commander-in-chief wouldn't be able to escape to another province or command their country efficiently, thus weakening the armed forces.
The gameyness comes from the fact that the game engine works as if all the supplies to all the armed forces are generated in your capital city, which is not very realistic.

It has nothing to do with government and higher HQs not being able to escape, which in the game, they can easily do. Together with thousands of tonnes of supplies and raw materials that can be teleported to a new capital in a nanosecond.
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Old 20-01-2010, 19:45   #20
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The gameyness comes from the fact that the game engine works as if all the supplies to all the armed forces are generated in your capital city, which is not very realistic.

It has nothing to do with government and higher HQs not being able to escape, which in the game, they can easily do. Together with thousands of tonnes of supplies and raw materials that can be teleported to a new capital in a nanosecond.
Well said!
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