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Old 03-09-2008, 21:37   #1
SapientHomo
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Novus Natio Nationis

Now up to version 2.4. See Post #26


Time to release the first version of my latest mod... Novus Natio Nationis

Key to original of material from other mods.
* = SRI ^ = 1100 # = Additional Revolters " = WholeWorld ! = ROIVO

Nations added in this mod. Some are for the whole timeframe, others for only part.

Playable

Anjou ^
Cambrai ^
Cilli *
Görz *
Karvuna
Livonia
Livonian Order (Made playable as a vassal of Teutonic Order from game start)
Lower Austria *
Moravia
Paderborn ^
Sapmi
Slesvig
Stadt Bremen *
Stadt Danzig *
Stadt Frankfurt *
Stadt Lubeck *
Stadt Nurnberg *
Theodoro
Trent ^
Verona ^
Vidin

Releasable

Carinthia #
Carniola #
Castille
Catalunya (Cores added from start)
Götaland
Iceland #
Leon #
Limburg
Majorca "
Man
Mide #
Skane #
Valencia #

Revoltable

Gascony #
Lusatia
Norrland
Plock #
Slovakia

Createable

Franconia ^
Greater Bavaria
Greater Saxony
Lotharingia
Romania !
Svealand (if Finland and Götaland exist Sweden will become Svealand)
Swabia ^


In addition I have added the nation of Castille & Leon in place of Castille. If either Castille or Leon revolts/is released the remainder of the nation will become the other.


The map is based on Helius' SRI map with the following additional provinces.

Faroe "
Shetland "
Man "
Channel Islands "
Aland "
Bornholm "
Cagliari "
Doros
Kola
Karelia
Pomerelia
Zurich "
Thessaly
Crisana !
Maramures !
Bukovina !
Basarabia !
Dobrogea !
Lappi
Finnmárku
Pula
Vidin
Karvuna

Some other province borders changed.

The following cultures added.

East Elbian *
Lower Saxon *
Rhenian *
Swabian *
Franconian *
Geatish
Icelandic
Manx
Cornish
Slovenian
Slovakian
Sorbian

The following government added for the cities.

Imperial City *


Screenshots






Thanks to everybody whose work I have used, particularly to Helius for allowing me to base my mod on his map. I would also like to thank those who posted or PM'd me suggestions.

Novus Natio Nationis for In Nomine - Version 1.1
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Novus Natio Nationis - IN - Version 2.4 - 20th November 2009

Sapient Homo's Total Inhabitation Mod - HttT Coming 2010
I'm not going to turn down the opportunity of turning off wasteland tags so my old mod will get a shiny new version even if my boyfriend hates me for it...

Current game:Bohemia

Last edited by SapientHomo; 20-11-2009 at 13:55.
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Old 03-09-2008, 21:43   #2
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great job. i am looking forward to trying this
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Old 03-09-2008, 22:21   #3
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Wait... You combined the Whole World Mod... With SRI??????
This is the best mod ever then!!! I HAVE to try it right away..
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Old 03-09-2008, 22:30   #4
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Quote:
Originally Posted by r6mile
Wait... You combined the Whole World Mod... With SRI??????
This is the best mod ever then!!! I HAVE to try it right away..
No, sorry. Just eight provinces from the Whole World mod are in this one and none of the SRI events are in it, just the map.
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Novus Natio Nationis - IN - Version 2.4 - 20th November 2009

Sapient Homo's Total Inhabitation Mod - HttT Coming 2010
I'm not going to turn down the opportunity of turning off wasteland tags so my old mod will get a shiny new version even if my boyfriend hates me for it...

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Old 04-09-2008, 14:06   #5
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Quote:
Originally Posted by SapientHomo
No, sorry. Just eight provinces from the Whole World mod are in this one and none of the SRI events are in it, just the map.
But if you use the same IDs, you can add all the SRI events without problems.
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Old 04-09-2008, 14:54   #6
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Quote:
Originally Posted by alvya
But if you use the same IDs, you can add all the SRI events without problems.
I kept the SRI province IDs the same. A few edits might be neccesary in the decisions, events and missions folders to accomodate a couple of the provinces I've added (the provinces of Zurich and Pula come to mind) but it shouldn't be a problem for people to add the SRI events back if they chose to.
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Novus Natio Nationis - IN - Version 2.4 - 20th November 2009

Sapient Homo's Total Inhabitation Mod - HttT Coming 2010
I'm not going to turn down the opportunity of turning off wasteland tags so my old mod will get a shiny new version even if my boyfriend hates me for it...

Current game:Bohemia
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Old 12-09-2008, 18:02   #7
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I've only made relatively minor changes to Europe but the next proper version including Asia may take me a while. I will still accept suggestions for more changes in Europe.

Version 1.1

Key to original of material from other mods.
$ = Terra Nova

Playable

Epirus $
Smolensk$

Releaseable

Artois
Ruthenia

Revoltable

Istria
Carinthia and Carniola have been changed from Releaseable in 1.0 to Revoltable

Createable

Celtic Union (with thanks to r6mile)


Following a suggestion by Gottskalk I have added the following culture:

Luxembourgish


I've changed the country colour of Trent to avoid similarity with neighbours.


I've edited the province histories of Picardy and Artois to be more historically accurate.


Thanks to 17blue17 and the Terra Nova tem for letting me use the two nations I have used from that mod.

Finally I would like to say thank you to everyone who downloaded v1.0
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Novus Natio Nationis - IN - Version 2.4 - 20th November 2009

Sapient Homo's Total Inhabitation Mod - HttT Coming 2010
I'm not going to turn down the opportunity of turning off wasteland tags so my old mod will get a shiny new version even if my boyfriend hates me for it...

Current game:Bohemia
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Old 29-09-2008, 12:43   #8
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For version 2 of this mod I have incorporated ATAGE but I have come across a major problem.

It occurs when nations are released as vassals or as independent nations.

For instance when I playtested France and released its vassals they were all released at the same tier and became Kingdoms rather than the Duchies and Counties they should have been e.g Kingdom of Normandy rather than Duchy of Normandy. The same occured when I tested Burgundy e.g Duchy of Flanders rather than County of Flanders.

I have fixed it, to a point, by adding new lines in the ATAGE localisation file for each title. Now when a Kingdom releases a vassal it will become a Duchy and when a Duchy releases a vassal it will become a County, etc.

While not a solution to the issue and not entirely accurate this is at least better than it was before.

This 'fix' does also not solve a similar issue arising when a nation is forced in a peace, to release nations as independent, they take the tier of the nation doing the demanding.

For example when playing as France I demanded that England release Mide (which should be a County) and it became a Kingdom and when I did the same as Burgundy, Mide was released as a Duchy.

I have so far not been able to do anything to try and solve this issue as I can't understand why the ATAGE government tiers shown in the country history files are not being used.

I was hoping that someone might know how to solve this issue and allow nations to be released at the tier they should be in their history files.

Novus Natio Nationis v2 beta
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Novus Natio Nationis - IN - Version 2.4 - 20th November 2009

Sapient Homo's Total Inhabitation Mod - HttT Coming 2010
I'm not going to turn down the opportunity of turning off wasteland tags so my old mod will get a shiny new version even if my boyfriend hates me for it...

Current game:Bohemia

Last edited by SapientHomo; 29-09-2008 at 12:52.
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Old 29-11-2008, 14:19   #9
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Time for version 2.1 This has been written for IN3.2b.

With thanks to gigau and his MEIOU mod for the items marked %

New Nations

Playable

Berry
Poitiers
Maine
Bar
Blois
Lucca %
Sion %

Createable

Kingdom of Arles
Duchy of Aquitaine
Duchy of Gascony
Castille & Leon (I forgot to do this before. During a test game I made Castille & Leon release Leon as a vassal, they then switched to Castille correctly but when they later annexed Leon again they then kept switching from one to the other.)

New Provinces

Rioja %
Lucca %
Berry %
Vaud %
Vallais %
Euboea
Lesbos
Kefalonia

New Government

Stem Duchy

New Culture

Arpitan %

I know there are a few bugs as I can't get this mod to work in the Scenario Editor. I have however found no problems when playing the game. If anyone can find the bugs in question so I can use the Editor on the mod I would be most grateful.

I would love to hear any stories from players who successfully complete one or more of the formation events.



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Novus Natio Nationis - IN - Version 2.4 - 20th November 2009

Sapient Homo's Total Inhabitation Mod - HttT Coming 2010
I'm not going to turn down the opportunity of turning off wasteland tags so my old mod will get a shiny new version even if my boyfriend hates me for it...

Current game:Bohemia

Last edited by SapientHomo; 21-11-2009 at 02:55.
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Old 02-12-2008, 00:34   #10
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Nice mod, I tried it out.
Started with Brabant and noticed the Dutch provinces have no culture.
So all the Dutch counties start without a culture.
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Old 02-12-2008, 01:08   #11
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Quote:
Originally Posted by Gerulf
Nice mod, I tried it out.
Started with Brabant and noticed the Dutch provinces have no culture.
So all the Dutch counties start without a culture.
Thanks for pointing that out. I'd made an error in the culture file and it was the one that was stopping the scenario editor from running. I've spotted a few other little errors like provinces in the wrong regions and now I can use the scenario editor I should have the patch done within 24 hours.
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Novus Natio Nationis - IN - Version 2.4 - 20th November 2009

Sapient Homo's Total Inhabitation Mod - HttT Coming 2010
I'm not going to turn down the opportunity of turning off wasteland tags so my old mod will get a shiny new version even if my boyfriend hates me for it...

Current game:Bohemia
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Old 03-12-2008, 18:33   #12
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I have fixed the error with the cultures file as well as a few other bugs I noticed.

I have also made a few changes I missed out in version 2.1.

I changed Brittany's capital to the province of Armor (Rennes was capital of Ducal Brittany) which was to allow me to add.


New Nation

Releaseable

County of Nantes As a revolter for Brittany's French culture province of Vendee.


Any save games should work although as usual the changes will not be shown in the save.

I received an error when trying to upload the mod to the server so I have uploaded it to the link below.

Novus Natio Nationis v2.11

Added

I had to upload a new version as I'd messed a file (I forgot to check for all instances of a region before removing it and had a game breaking missions error) and uploaded a correction before anybody had downloaded. This would have gone unannounced but I just noticed that the first addition from the next full version was in the 2.11 update too so you now also have.

New Nation

Releaseable

County of Roussillon
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Novus Natio Nationis - IN - Version 2.4 - 20th November 2009

Sapient Homo's Total Inhabitation Mod - HttT Coming 2010
I'm not going to turn down the opportunity of turning off wasteland tags so my old mod will get a shiny new version even if my boyfriend hates me for it...

Current game:Bohemia

Last edited by SapientHomo; 03-12-2008 at 23:34.
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Old 28-12-2008, 20:24   #13
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I'm busy finalising the next version of my mod and I have come across a slight problem. I have created new countries to represent the times that parts of Austria were ruled as separate territories and during some of this time various Austrian Dukes were Holy Roman Emperor. The problem is the master list still has the ruler of HAB as Emperor rather than the ruler of one of the parts of Austria. Is it possible to change the master list to correct this?
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Novus Natio Nationis - IN - Version 2.4 - 20th November 2009

Sapient Homo's Total Inhabitation Mod - HttT Coming 2010
I'm not going to turn down the opportunity of turning off wasteland tags so my old mod will get a shiny new version even if my boyfriend hates me for it...

Current game:Bohemia
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Old 28-12-2008, 23:13   #14
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Quote:
Originally Posted by SapientHomo View Post
I'm busy finalising the next version of my mod and I have come across a slight problem. I have created new countries to represent the times that parts of Austria were ruled as separate territories and during some of this time various Austrian Dukes were Holy Roman Emperor. The problem is the master list still has the ruler of HAB as Emperor rather than the ruler of one of the parts of Austria. Is it possible to change the master list to correct this?
don't the countries in their history files have 'emperor = yes' in them?
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Old 29-12-2008, 17:45   #15
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Is this compatible with Magna Mundi/are you going to make this compatible with it?

Also the Maine stats are screwed up for Charles IV. See for yourself in game. (1453 start, his name includes code for his stats and such) This is because in the history files, it lists his name as "Charles IV without the other " at the end, same with Charles V.
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Old 29-12-2008, 22:26   #16
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Quote:
Originally Posted by t0m View Post
don't the countries in their history files have 'emperor = yes' in them?
Yes they do. Thanks!

Quote:
Originally Posted by Mrdie View Post
Is this compatible with Magna Mundi/are you going to make this compatible with it?
It isn't compatible, no, there are far too many new provinces. For that reason it is unlikely to become compatible unless I choose to go through every possible file that might need changing and then do so every time they patch.

Having said that I was going to do a basic version for the vanilla map, taking out all the new countries using my additional provinces. You could then integrate that basic new nations pack if you wanted. As well as doing them for vanilla I will write additional versions of the nation formation decisions compatible with the Magna Mundi map and include those as well.

Quote:
Also the Maine stats are screwed up for Charles IV. See for yourself in game. (1453 start, his name includes code for his stats and such) This is because in the history files, it lists his name as "Charles IV without the other " at the end, same with Charles V.
Thanks for pointing that out. Now fixed for next version.


I will try and get version 2.2 finished and uploaded tomorrow, otherwise it won't be done till next week.
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Novus Natio Nationis - IN - Version 2.4 - 20th November 2009

Sapient Homo's Total Inhabitation Mod - HttT Coming 2010
I'm not going to turn down the opportunity of turning off wasteland tags so my old mod will get a shiny new version even if my boyfriend hates me for it...

Current game:Bohemia
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Old 29-12-2008, 22:36   #17
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Weird double post. I somehow had two windows open...
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Novus Natio Nationis - IN - Version 2.4 - 20th November 2009

Sapient Homo's Total Inhabitation Mod - HttT Coming 2010
I'm not going to turn down the opportunity of turning off wasteland tags so my old mod will get a shiny new version even if my boyfriend hates me for it...

Current game:Bohemia
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Old 16-01-2009, 18:04   #18
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Following delays for various reasons I am pleased to announce that version 2.2 is now finally ready for release.



New Nations

Playable

East Frisia
Berg
Bamberg
Osnabruck
Inner Austria
Further Austria

Releaseable

Namur


New Provinces

West Friesland
Groningen
Drenthe
East Frisia
Overijssel
Overkwartier
Namur
Kleves
Blekinge
Sundgau
Bregenz


New Cultures

Frisian
Icelandic
Leonese
Aragonese

I created Inner Austria and Further Austria to represent the dynastical split of the Hapsburg lands rather than Styria and Tirol to allow these entities to be released themselves.

I also created a Reunite Hapsburg Lands mission for each of the three parts of Austria - Inner, Further and the existing Lower. It was interesting to watch a game when all three started with that mission, particularly as they start out with Alliances and Royal Marriages.

I started a test game during one of Austria's wars during the period there was three parts and it was a challenge fighting three of them at the same time.

I made up flags for the three parts of Austria but if anybody knows of any more correct ones I would love to have them.

Novus Natio Nationis v2.2
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Novus Natio Nationis - IN - Version 2.4 - 20th November 2009

Sapient Homo's Total Inhabitation Mod - HttT Coming 2010
I'm not going to turn down the opportunity of turning off wasteland tags so my old mod will get a shiny new version even if my boyfriend hates me for it...

Current game:Bohemia
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Old 16-01-2009, 18:14   #19
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I will try and get the promised new nations pack for the vanilla map uploaded after my weekend away.
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Novus Natio Nationis - IN - Version 2.4 - 20th November 2009

Sapient Homo's Total Inhabitation Mod - HttT Coming 2010
I'm not going to turn down the opportunity of turning off wasteland tags so my old mod will get a shiny new version even if my boyfriend hates me for it...

Current game:Bohemia
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Old 26-02-2009, 23:46   #20
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I'm curious,
is there going to be another update?
I like playing this mod
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