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#1 |
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Major
![]() ![]() Join Date: Jan 2006
Posts: 606
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Province Images Picture Pack (v1.6)
![]() Announcing the completed Province Images Picture Pack. For those of you who want some added realism to urban terrain modifications to the province.csv file, this is a good add-on. 206 new and modified province bmps to provide added realism to the game. All images are from the HoI2 time period of the city or region shown on the map. The provinces are: Europe ![]() Image of Province 142 - Helsinki Scapa Flow (5) Dumfermline (8) Glasgow (9) Edinburgh (10) Sunderland (11) Liverpool (14) London (19) Dover (20) Bristol (22) Lille (44) Ghent (45) Rotterdam (46) Amsterdam (47) Utrecht (48) Eindhoven (49) Antwerp (50) Brussels (51) Mons (52) Amiens (54) Aachen (66) Liege (68) Luxembourg (71) Metz (72) Strasbourg (73) Cologne (75) Dortmund (76) Wilhelmshafen (80) Hannover (86) Kiel (90) Stockholm (101) Oslo (107) Helsinki (142) Tallinn (194) Riga (197) Kaunas (207) Odessa (233) Copenhagen (294) Potsdam (299) Berlin (300) Danzig (303) Mulhouse (316) Bordeaux (325) Oporto (335) Lisbon (336) Seville (347) Gibraltar (348) Barcelona (357) Toulouse (359) Marseille (364) Genoa (368) Milan (370) Munich (376) Venice (378) Zagreb (382) Sarajevo (386) Dubrovnik (388) Athens (401) Istanbul (409) Salonika (411) Sofia (417) Bucharest (424) Ankara (448) Belgrade (453) Budapest (457) Vienna (463) Prague (469) Bratislava (476) Przemysl (489) Königsberg (510) Florence (513) Rome (515) Naples (521) Turin (531) Sverdlovsk (1572) Baku (1907) North America & Caribbean ![]() Image of Province 673 - Memphis Vancouver (541) Montréal (585) Quebec (586) Ottawa (588) Toronto (589) Boston (600) Hartford (601) New York (602) - 2 images Baltimore (607) Scranton (610) Syracuse (612) Buffalo (613) Cleveland (615) Indianapolis (619) Milwaukee (621) Madison (624) Peoria (625) Charleston (629) Clarksburg (630) Charlottesville (631) Norfolk (633) Louisville (640) Tampa (649) Miami (651) Andros (652) Havana (654) Atlanta (670) Chattanooga (671) Birmingham (672) Memphis (673) New Orleans (680) St Louis (689) Kansas City (690) Minneapolis (693) Denver (707) Wichita (711) Oklahoma City (713) Dallas (715) Houston (716) San Antonio (717) Albuquerque (724) Delano Peak (731) Salt Lake City (733) Mojave Desert (735) Imperial Valley (736) Mexico City (752) San Diego (761) Los Angeles (762) Fresno (763) San Francisco (765) Redding (766) Boise (771) Seattle (780) Portland (783) Mount Hood (784) Rapid City (787) Scottsbluff (790) Tulsa (793) Regina (799) Puerto Rico (895) South America ![]() Image of Province 885 - Rio De Janeiro Buenos Aires (667) Lima (830) Arequipa (831) La Paz (832) Sucre (838) Montevideo (849) Rio De Janeiro (885) Sao Paulo (886) Africa ![]() Image of Province 903 - Cairo Suez (900) Port Said (901) Cairo (903) Algiers (949) Oran (953) Casablanca (958) Marrakech (959) Timbuktu (977) Dakar (981) Monrovia (992) Accra (1002) Lagos (1008) Dongola (1029) Addis Ababa (1046) Nairobi (1060) Mombasa (1061) Khartoum (1066) Brazzaville (1075) Cape Town (1116) Durban (1119) Johannesburg (1120) Pretoria (1121) Lourenco Marques (1122) Asia ![]() Image of Province 1184 - Tokyo Sapporo (1179) Tokyo (1184) Nagoya (1185) Osaka (1187) Seoul (1199) Dalian (1202) Qingdao (1215) Mandalay (1296) Rangoon (1299) Taipei (1323) Saigon (1337) Bangkok (1343) Singapore (1353) Vladivostok (1372) Calcutta (1457) Jabalpur (1460) Delhi (1469) Karachi (1494) Teheran (1502) Bombay (1505) Manila (1737) Damascus (1792) Beirut (1794) Jerusalem (1797) Baghdad (1866) Australia/NZ ![]() Image of Province 1727 - Sydney Darwin (1703) Perth (1712) Brisbane (1722) Sydney (1727) Canberra (1728) Tasmania (1729) Melbourne (1730) Adelaide (1733) Auckland (1868) Napier (1869) Wellington (1871) Christchurch (1872) Dunedin (1873) Some notes: 1) PLEASE BE CAREFUL as adding these files means modifying the province.csv file. I'm not responsible for any oddities that result from modding. Save a backup copy of province.csv before editing. 2) Having said that... for this to work, place the .bmp images in the GFX/interface folder. Then modify the respective province's line in the province.csv to an "urban" terrain. Sorry, the province images are hard-coded to the urban terrain type. As much as I'd like for this to not be so, it's not moddable. 3) Start up the game. This modification will affect the terrain type in all saved and new games. This has been tested in HoI2 version 1.3a & 1.3b. The two winrar files with all of the images, province list, and individual images are located here: http://www.esnips.com/web/HoI2-Urban-Pics |
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#2 |
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Lt. General
Join Date: Sep 2003
Location: vancouver,washington
Posts: 1,280
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Nice work done here.....I see that you have collected quite the set of photo's
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#3 |
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Major
![]() ![]() Join Date: Jan 2006
Posts: 606
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Thanks. This is just a derivation of work I did for the 1914 mod - only with graphics more appropriate for WW2. The 1914 mod has 166 additional or edited province images on top of the images provided here.
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#4 |
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Jehanne's Slave
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2002
Location: One step further away from finding the key to Jehanne's chastity belt
Posts: 5,943
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Some nice graphics in there.
Ayeshteni
__________________
GLORIANA - A For the Glory Mod And no it isn't about Queen Lizzy before you ask ![]() Discussion thread for Gloriana Here Owner of a Golden Phoenix cookie!● Extremely Proud owner of a BiB cookie! ● I also have a very special Johan cookie as well ● Owner of 7 2Coaties "Why not? The primary causes for union are, thankfully, long gone. So why are we hanging on to it? For the sake of sentimentality? An uncertain economic argument that's easily dismissed? Nah. Go forth, Scots. All power to your elbow. You'll take the oil and we'll take the nukes, and we'll be in Brussels afore ye. And so on." - Rabid Bogling |
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#5 |
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Major
Join Date: Sep 2005
Location: Middlesex, UK
Posts: 609
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Incredible work indeed....
Though the provicnes have to be modified as Urban..... |
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#6 |
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First Lieutenant
Join Date: Apr 2004
Posts: 236
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Will this modify the checksum?
__________________
- Supporting Durruti's request to have the chime of chat back. - Pleading for ... (nobody cares) |
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#7 |
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Field Marshal
![]() ![]() ![]() Join Date: Mar 2004
Location: Welthauptstadt London
Posts: 2,813
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- Ah, looks good! I'm using quite a few of your older pictures in Kaiserreich, so I'll put a link to these in the next version's readme.
__________________
Hanger-on at the all-new forum.backupot.com
High Commissioner of the International Lunar Congress ˇ Long Live Democratic Socialist Nomis, Under the Popular Front ! Historic Creations include All The Russias, Kaiserreich: Legacy of the Weltkrieg, Medievalized Graphics for Crusader Kings, Engla Land (1066), Election IV: After the Martians and "Peaceably if we may, Forcibly if we must:" The First Century of the British Commonwealth, 1836-1936 (on hold). |
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#8 | |
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Major
![]() ![]() Join Date: Jan 2006
Posts: 606
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Quote:
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#9 | |
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Jehanne's Slave
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2002
Location: One step further away from finding the key to Jehanne's chastity belt
Posts: 5,943
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Quote:
however if you are changing the province.csv to make a particular province urban (say Istanbul) then it will change the checksum. Multiplayer opponents would need to use the same province.csv as you are using. Ayeshteni
__________________
GLORIANA - A For the Glory Mod And no it isn't about Queen Lizzy before you ask ![]() Discussion thread for Gloriana Here Owner of a Golden Phoenix cookie!● Extremely Proud owner of a BiB cookie! ● I also have a very special Johan cookie as well ● Owner of 7 2Coaties "Why not? The primary causes for union are, thankfully, long gone. So why are we hanging on to it? For the sake of sentimentality? An uncertain economic argument that's easily dismissed? Nah. Go forth, Scots. All power to your elbow. You'll take the oil and we'll take the nukes, and we'll be in Brussels afore ye. And so on." - Rabid Bogling |
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#10 |
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Major
Join Date: Sep 2005
Location: Middlesex, UK
Posts: 609
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Could you provide the Province.csv with all the provinces modified as urban?
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#11 |
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Second Lieutenant
Join Date: Feb 2004
Location: Poland, Wrocław
Posts: 150
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Does it change some effects in regards to combat ?
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#12 | |
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Major
Join Date: Sep 2005
Location: Middlesex, UK
Posts: 609
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Quote:
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#13 |
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the Quiet One
Join Date: Apr 2004
Location: Philadelphia, Pennsylvania
Posts: 634
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They don't really all (or any really) need to become urban, the pictures just add some flavor to the game. Adding 200+ urban provinces to the game, would really screw it up.
__________________
People who talk about revolution and class struggle without referring explicitly to everyday life, without understanding what is subversive about love and what is positive in the refusal of constraints, such people have a corpse in their mouth. |
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#14 |
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Second Lieutenant
Join Date: Feb 2004
Location: Poland, Wrocław
Posts: 150
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So they don't change to full urban provinces then ?
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#15 |
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the Quiet One
Join Date: Apr 2004
Location: Philadelphia, Pennsylvania
Posts: 634
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I don't know... I was just opining.
__________________
People who talk about revolution and class struggle without referring explicitly to everyday life, without understanding what is subversive about love and what is positive in the refusal of constraints, such people have a corpse in their mouth. |
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#16 | |
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Lt. General
Join Date: Sep 2003
Location: vancouver,washington
Posts: 1,280
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Quote:
It would be great if it worked that way,but you can't add photos for flavor because they will only work if they are urban.that being said you can reduce the effects of urban terrain on combat by adjusting the db/units/modifiers file. I then went back and added forts to key urban provinces to make up for reducing urban combat bonuses.it was a pain in the but,and still need more tweeking to get it right.but it seems to be the only way to beable to add more photos for flavor.it would be alot easier if paradox just let us and any photos to any provinces that we wanted with changing the provinces to urban...
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#17 | |
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Major
Join Date: Sep 2005
Location: Middlesex, UK
Posts: 609
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#18 |
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Major
![]() ![]() Join Date: Jan 2006
Posts: 606
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All right, I'm rather nervous about putting a mod to translate urban provinces to plains since it's a very delicate process, but I'll give you a full description of what you need to do.
Colorscales.csv changes the color of the urban territory to appear as plains. This is in the \map folder Text.csv and Extra_Text.csv change all "urban" references on the map to "plains", and the urban combat description can be rewritten as "Plains confer no benefit to the attacker nor the defender." These are in the \config folder. Country.csv changes the political map colors. There are certain colors that will appear to be plains and will thus appear to be empty countries. This is merely an aesthetic change. This is in the \db folder. Province.csv edits the provinces from "plain" to "urban". This is the most important file and the only one you really need to edit. This is in the \db folder. Modifiers.csv changes the attack, defend, and movement rates for units in urban terrain to plains. It goes in the \db\units folder. The urban values must be all zero except for DEF_URBAN line, which must be: Code:
DEF_URBAN;-30;-30;-30;-30;-30;-30;-30;-30;-30;-30;-30;-30;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;X The .bmp images go in the \GFX\Interface folder. Note that there are still some non-plain provinces with province images provided in my mod - these you would just have to represent as plains or not at all. |
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#19 | |
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Lt. General
Join Date: Sep 2003
Location: vancouver,washington
Posts: 1,280
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Quote:
This Rather a Very Large and even more complex project,I myself have been working on it for what seems like forever (Balaning,Rebalancing,Repeat)it is a endless task with no finish line,it sure looks nice with the add flavor and graphics.It has turned into a hobby of mine. I have yet to Dabble into the colorscale to remove the differnt map color from urban to plain,could you go into a bit more detail on that for me... |
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#20 | |
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Major
![]() ![]() Join Date: Jan 2006
Posts: 606
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Quote:
Code:
dark grey;;; red;green;blue;index 255;255;230;0 246;236;216;17 213;200;171;40 40;40;25;64 http://hoi2.nsen.ch/wiki/index.php/M...olorscales.csv |
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