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Just call me Yoda in private!
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Join Date: Mar 2005
Location: Toulouse, France - EU
Posts: 20,187
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AGCEEP: China
I didn't find any clearly devoted thread with "China" in title, so I started one...
It's really needed for China add-on issues. I finally found the add-on related thread here. ![]() About graphic sets, there is a nice set for chinese fleets available here: chilvl1.zip (preview in chilvl1.txt). A more detailed set for chinese cities could be nice too. I will see when possible... EDIT: done! Available here.
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For the Glory: A Europa Universalis Game Go to FTG forum! AGCEEP High Council Member AGCEEP Website Relisez les couplets IX et XI de la Marseillaise Last edited by YodaMaster; 09-11-2005 at 04:09. |
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#2 |
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Just call me Yoda in private!
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Join Date: Mar 2005
Location: Toulouse, France - EU
Posts: 20,187
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China add-on - Part I
I assume all flags and shields for new countries (HAM, LGD, MEA, PRT and TAU) are available... Actually, vanilla ones for former countries with corresponding tag are used. "Frivolous" but weird, especially LGD (Languedoc) for me
![]() New countries are not playable (not in selectable section of 1419 - The Grand Campaign.eug). Btw too, what about 1520 scenario? 1419_ASS_Mongolia.inc and 1419_TAU_Shan.inc can be removed in AGCEEP\Scenarios\1419\ There is a conflict between 1419_ASS_Khalkha.inc and 1419_PRT_Oirat.inc In 1419_ASS_Khalkha.inc: Code:
ownedprovinces = {
590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605
606 607 608 609}
controlledprovinces = {
590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605
606 607 608 609 }
nationalprovinces = {
591 592 594 596 597 599 601 602 603 605 607 648 645 644 }
In blue: wad? With new Oirat, what about RussiaInMongolia and Russification events (new version in 1.38 now)..? monarchs.chi is new and replaces vanilla's monarchs. Good. U11, U12 and U13 already exist in revolt.txt. They just have to be replaced. I added comments in text_csv_change.txt, first entries replace original ones and last entries beginning with EVENTHIST88888 are new. I assume ids are not contiguous because of other add-ons: Code:
alliance = {
id = { type = 9423 id = 39 }
type = militaryalliance
expirydate = { year = 1500 month = february day = 10 }
participant = { CHI KOR HAM TAU }
}
Code:
alliance = {
id = { type = 6000 id = 52 }
type = vassalization
expirydate = { year = 1491 month = august day = 15 }
name = ""
participant = { CHI LGD }
}
alliance = {
id = { type = 6000 id = 53 }
type = vassalization
expirydate = { year = 1491 month = august day = 15 }
name = ""
participant = { CHI HAM }
}
I have no id conflicts nor errors at loading 1419 scenario. . First tests until october 1427.About events in general, lack of deathdate in events when offset is used (so far, I don't know if all events are concerned or just a few) About descriptions: EVENTHIST88882 is too long. Some cuts to be made... EVENTHIST88880, EVENTHIST88881, EVENTHIST88883, EVENTHIST88884, EVENTHIST10000, EVENTHIST3703 are very long (but no display problem in 1024x768, my config). In 1419.inc Hanoi, Tanh Noah and Lao Cai exist as entries and must be replaced. But 800 revoltrisk is very high => permanent revolts in this area (wad, I presume). Anyway, in revolt.txt: Code:
DAI = {
date = { day = 10 month = january year = 1428 }
expirydate = { day = 31 month = december year = 1820 }
minimum = { 662 663 1554 }
extra = { }
capital = 662
group = china
ai = "daiviet.ai"
}
bug in Code:
#Treasure Fleet policy debate#
event = {
id = 10044
random = no
country = CHI
name = "Treasure Fleet policy debate"
desc = "EVENTHIST3703"
style = 1
date = { month = September year = 1424 }
action_a ={
name = "Suspend the activities of the fleet"
command = { type = colonists value = -2 }
command = { type = merchants value = -2 }
command = { type = diplomats value = -1 }
command = { type = stability value = 1 }
command = { type = land value = 2500 }
command = { type = infra value = 2500 }
command = { type = naval value = -3500 }
command = { type = trade value = -1500 }
command = { type = domestic which = MERCANTILISM value = -1 }
command = { type = domestic which = LAND value = 1 }
command = { type = domestic which = OFFENSIVE value = -1 }
command = { type = clrflag which = treasure_fleet_voyages }
command = { type = ai which = China_2RenZong.ai }
}
action_b ={
name = "Continue our expansion"
command = { type = warships which = -1 value = 10 } #-1 instead of -2 (Hebei as capital has no port => CTD avoided)
command = { type = transports which = -3 value = 5 }
command = { type = colonists value = 2 }
command = { type = merchants value = 4 }
command = { type = diplomats value = 2 }
command = { type = land value = -1500 }
command = { type = infra value = -1500 }
command = { type = naval value = 2000 }
command = { type = trade value = 1000 }
command = { type = revoltrisk which = 60 value = 8 }
command = { type = inflation value = 5 }
command = { type = treasury value = -800 }
command = { type = ADM which = -2 value = 60 }
command = { type = DIP which = 2 value = 60 }
command = { type = setflag which = treasure_fleet_voyages }
}
}
Code:
#Spread of Le Loi's Lam Son resistance against Ming rule in Vietnam#
event = {
id = 88881
random = no
country = CHI
name = "Spread of Le Loi's Lam Son resistance in Vietnam"
desc = "EVENTHIST88881"
style = 1
date = { day = 1 month = may year = 1426 }
action_a ={
name = "Send Wang Tong to replace Chen Zhi"
command = { type = treasury value = -80 }
command = { type = INF which = 662 value = 19500 }
command = { type = wakeleader which = 08848 }
}
action_b ={
name = "Listen to Confucian advisors and give up Jiao Zhi"
command = { type = independence which = DAI }
command = { type = secedeprovince which = DAI value = 662 }
command = { type = secedeprovince which = DAI value = 663 }
command = { type = secedeprovince which = DAI value = 1554 }
command = { type = relation which = DAI value = 100 }
command = { type = badboy value = -1 }
}
action_c ={
name = "Send Zhang Fu again to lead a big army to crush the rebellion"
command = { type = MIL which = -3 value = 72 }
command = { type = ADM which = -2 value = 72 }
command = { type = treasury value = -600 }
command = { type = INF which = 653 value = 50000 }
command = { type = CAV which = 653 value = 12000 }
command = { type = ART which = 653 value = 20 }
command = { type = wakeleader which = 08850 }
command = { type = revolt which = 662 }
command = { type = revolt which = 662 }
command = { type = revolt which = 662 }
command = { type = revolt which = 662 }
command = { type = revolt which = 663 }
command = { type = revolt which = 663 }
command = { type = revolt which = 663 }
command = { type = revolt which = 663 }
command = { type = revolt which = 1554 }
command = { type = revolt which = 1554 }
command = { type = revolt which = 1554 }
command = { type = revolt which = 1554 }
}
action_d ={
name = "Reform the administrative system"
command = { type = setflag which = reformvietnam2 }
command = { type = domestic which = centralization value = -1 }
command = { type = revoltrisk which = 72 value = 10 }
command = { type = stability value = -1 }
command = { type = MIL which = -2 value = 72 }
command = { type = treasury value = -180 }
command = { type = provincetax which = 662 value = -1 }
command = { type = provincetax which = 663 value = -1 }
command = { type = provincetax which = 1554 value = -1 }
}
}
If action_a is chosen, war is declared but because of vassalage broken, stability is not entirely recovered with "command = { type = stability value = 2 }" => -4 stability hit, big hole in treasury but CAV and INF In action_b , Lord of the Han declares war himself but get bunch of CAV and INF (very weak the first month). I don't know for others but action_b is a no brainer for me. Bug in Code:
#Truce with Le Loi#
event = {
id = 88880
trigger = {
leader = 08848
}
random = no
country = CHI
name = "Truce with Le Loi"
desc = "EVENTHIST88880"
style = 1
date = { day = 1 month = October year = 1427 }
offset = 60
action_a ={
name = "Wang Tong betrayal of the Empire cannot be undone. The people need peace."
command = { type = independence which = DAI }
command = { type = secedeprovince which = DAI value = 662 }
command = { type = secedeprovince which = DAI value = 663 }
command = { type = secedeprovince which = DAI value = 1554 }
command = { type = relation which = DAI value = 100 }
}
action_b ={
name = "No. We must teach the rebels a bitter lesson."
command = { type = sleepevent which = 88879 }
command = { type = setflag which = 2ndwarvietnam }
command = { type = independence which = DAI }
command = { type = secedeprovince which = DAI value = 662 }
command = { type = secedeprovince which = DAI value = 663 }
command = { type = secedeprovince which = DAI value = 1554 }
command = { type = MIL which = -3 value = 72 }
command = { type = ADM which = -2 value = 72 }
command = { type = treasury value = -800 }
command = { type = INF which = 653 value = 75000 }
command = { type = CAV which = 653 value = 18000 }
command = { type = ART which = 653 value = 20 }
command = { type = wakeleader which = 08850 }
command = { type = trigger which = 88862 }
command = { type = war which = DAI }
}
}
Dai Viet forms in both actions and event 88879 can fire immediately: Code:
#Failure to pacify An Nam#
event = {
id = 88879
trigger = {
exists = DAI
}
random = no
country = CHI
name = "Failure to pacify An Nam"
desc = "The failure to pacify Dai Viet signifies that it is never possible to incorporate Dai Viet as part of the central Chinese empire anymore. It had previously been independent for too long that we have forever lost this area."
style = 1
date = { day = 1 month = October year = 1419 }
offset = 30
deathdate = { day = 1 month = October year = 1582 }
action_a ={
name = "We must accept that as truth"
command = { type = sleepevent which = 88882 }
command = { type = sleepevent which = 88881 }
command = { type = sleepevent which = 88880 }
command = { type = sleepevent which = 88876 }
command = { type = sleepevent which = 88875 }
command = { type = sleepevent which = 88874 }
command = { type = sleepevent which = 88873 }
command = { type = sleepevent which = 88872 }
command = { type = sleepevent which = 88871 }
command = { type = sleepevent which = 88870 }
command = { type = sleepevent which = 88869 }
command = { type = sleepevent which = 88868 }
command = { type = sleepevent which = 88867 }
command = { type = sleepevent which = 88866 }
command = { type = sleepevent which = 88865 }
command = { type = ai which = China_3XuanZong.ai }
}
}
To be continued...
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For the Glory: A Europa Universalis Game Go to FTG forum! AGCEEP High Council Member AGCEEP Website Relisez les couplets IX et XI de la Marseillaise Last edited by YodaMaster; 26-09-2005 at 01:59. |
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#3 |
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Ex-étudiant rennais...
Demi Moderator
![]() Join Date: Jun 2004
Location: Au pays des galettes-saucisses
Posts: 4,164
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What means "wad?" ?
Glad to see you're working on this addon. If you need someone to test your changes, send me the files.
__________________
I found Jesus ! L'Odyssée du GondwanAAR, un AAR en Inde ! Un AAR franco coopératif, avec plein de chinoiseries dedans. * Jean BonpAAR et ses frères, un AAR EU3 bien rhodé * ...He was just behind the sofa the whole time ! |
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#4 |
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Onwards 2010!
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There are a lot of mistakes for China. Probably, mostly is for gaming reasons, because the game engine can't really work with the problems China had after their closing in fact of technologies. While China should be much, much advanced to any western country by 1419, it should loose it's advanced during the next 400 years, when played historical. For example, the treasure fleet under Zheng He was easily able to sail around the world. Ingame, best you can make is going to Australia or America, if you're lucky. The chinese ships which were the size of the Titanic, are treated like portuguese sailboats, to say at least. Also, for example, Nanjing (Province of Shanghai in AGCEEP) the capital, had far larger city walls in 1419 than, for example, any city in Europe. But they just have to "minimal" attribute. For example source, see here: http://chineseculture.about.com/libr.../aa031601a.htm
But you will find tons of information by just google "Nanjing City Wall(s)". Even worse, Guangzhou has no city walls at all in the game. http://www.travelchinaguide.com/city.../guangzhou.htm So well, every smallest european province has city walls, but the Chinese ones doesn't? Well, even for gaming purposes, I say make them suffering some extremely hard events if they choose to close the country, so they won't develop at all. But if you want a game as historical as possible, as AGCEEP wants to be, then you can't make a whole country completely wrong, just because it's not easy for modable. |
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#5 |
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Just call me Yoda in private!
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Join Date: Mar 2005
Location: Toulouse, France - EU
Posts: 20,187
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Thanks for these informations. I'm not a specialist of this area (in fact, of any area) but we know China deserves more attention. AFAIK, AGCEEP just inherited vanilla setup and events. That's why Sun_Zi_36 proposed an add-on with a bunch of new historical and interesting setup, countries and events. But this add-on needs some tweaking, testing and debugging. Any help appreciated!
Btw, when finished, the new map will also be more accurate for a better setup. To Imrryran: wad means "working as designed". When I use this with a questionmark, that's because I'm not sure author(s) thought to all consequences of involved event. Thanks for your proposal, I won't forget to send you files when needed. For now, I'm stuck with breakvassal commands (not only in this add-on) and event 88880 #Truce with Le Loi# needs feedback before I can go further.
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For the Glory: A Europa Universalis Game Go to FTG forum! AGCEEP High Council Member AGCEEP Website Relisez les couplets IX et XI de la Marseillaise Last edited by YodaMaster; 25-09-2005 at 23:09. |
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#6 |
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Just call me Yoda in private!
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Join Date: Mar 2005
Location: Toulouse, France - EU
Posts: 20,187
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China add-on
Proposed changes for Dai Viet in revolt.txt:
Code:
DAI = {
date = { day = 1 month = january year = 1421 }
expirydate = { day = 31 month = december year = 1820 }
minimum = { 662 663 1554 }
extra = { }
capital = 662
group = china
ai = "daiviet.ai"
}
The question is: Is 1421 instead of 1428 historically plausible? I think to exploit too. Hopefully, If a player releases Dai Viet in 1421, he won't be able to DA them ten years after because of the number of members in China alliance at setup. But, as soon as he can, this will be without the "extreme" 800 revoltrisk... Btw, about setup, China is in two separate alliances in january 1419: 1) Tibet and Korea 2) Korea, Ha Mi and Mu Bang wad? Better to have a single alliance with these four members, no? Plus it will help for above Dai Viet no DA. EDIT: Instructions for 1419.inc were not clear or not complete... If I understand correctly, China has no relation with Tibet (no RM - vassalization - alliance) now and there is no vassalization between TAU and MYA. Am I wrong? With this, there is only three members in China's alliance, China apart, and Dai Viet can be released as vassals by a human player, included in alliance and DA ten years after without any problem (and without huge revoltrisk...). Or is there an event to prevent this? And what about the date of event 88880 (which is october 1427)? Was it chosen in regards of 1428 in revolt.txt or is it just historical?
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For the Glory: A Europa Universalis Game Go to FTG forum! AGCEEP High Council Member AGCEEP Website Relisez les couplets IX et XI de la Marseillaise Last edited by YodaMaster; 26-09-2005 at 01:29. |
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#7 |
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Just call me Yoda in private!
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Join Date: Mar 2005
Location: Toulouse, France - EU
Posts: 20,187
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As stated by General Guisan in post #4, Shanghai and Guangzhou could have lvl2 fortress, maybe even lvl3. Is there an issue with potential chinese ennemies landtech in siege for such lvl3 fortifications?
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For the Glory: A Europa Universalis Game Go to FTG forum! AGCEEP High Council Member AGCEEP Website Relisez les couplets IX et XI de la Marseillaise |
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#8 |
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Just call me Yoda in private!
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Join Date: Mar 2005
Location: Toulouse, France - EU
Posts: 20,187
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China add-on
EVENTHIST88882;The region of An Nam, or Jiao Zhi, which covers northern Vietnam, had been part of China from the time of conquest by the Qin dynasty (216 BC). After more than 1100 years of rule, at the fall of the Tang dynasty (AD 939) warlords in An Nam defeated invading warlords from China and An Nam remained separate since. However, An Nam paid regular tribute to China and accepted titles granted by China. But An Nam aggressively expanded and invaded the Song dynasty to its north, Champa to its south, Laos and affiliated tribes to its west. An Nam defeated major invasions by the Song and Yuan dynasties (Mongols) from China. After the Ming dynasty was founded An Nam continued to recognise Chinese overlordship. Through 400 years of independence, the people in An Nam developed a sense of national identity.\n \n In the late 1300s, Ly Qui Ly, a powerful minister in An Nam, hanged the king and made his own son king, establishing the Ho dynasty. He ruled by tyranny, severe punishment, harsh taxation to fund wars against Champa and killing all descendants of the previous Tran royal family. In AD 1402, Le Qui Ly sought China's permission to grant his son the title of King. However, a son of the last Tran King escaped to China. The Ming Emperor, Ming Cheng Zu, found Le Qui Ly to be arrogant and ambitious, rather than submissive to China. So he sent the prince back to restore the Tran dynasty in Yong Le year 4, month 3, (AD 1406). However, Le Qui Ly ambushed and killed the prince in front of Ming ambassadors in An Nam. Cheng Zu, enraged, ordered an invasion with 800 000 men, led by Zhang Fu, in month 7 of the same year. By month 5 of the next year Le Qui Ly was captured and An Nam was fully secured. The invasion was an accomplishment that no Emperor succeeded in the last 400 years.\n \n Cheng Zu annexed An Nam and established a new province, Jiao Zhi. This led to discontent amongst the local upper class who expected their privileges to be restored along with the Tran dynasty. The Ming administrative and military officials were also domineering and insensitive to distinct local cultural practices. They applied the Chinese system of taxation, education, examination, and formal rites on the people abruptly. Rebellion soon spread rapidly. Zhang Fu, now Duke of Ying, was again sent to pacify An Nam twice, in Yong Le year 7 (AD 1409) and year 9 (AD 1411). By Yong Le year 12 (AD 1414), almost all resistance forces within Jiao Zhi and hiding in neighbouring countries were eliminated. To pacify the people, Zhang Fu actively built up defences, forcefully organised many bandits into agricultural production, and employed surrendered Vietnamese leaders as officials.\n \n In Yong Le year 14 (AD 1416), Zhang Fu was replaced by Li Bin and a eunuch Ma Qi. Ma Qi began massively searching and extracting riches and treasures within the area, causing great discontent and immediate rebellion of many surrendered Vietnamese leaders, including the famous Le Loi who began the Lam Son resistance in AD 1418. Li Bin was forced to pursue Vietnamese leaders from all directions. In Yong Le year 18 (AD 1420), Chen Zhi was sent to assist Li Bin.;;;;;;;;;;8931
This description is too long. Any idea for reducing it?
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For the Glory: A Europa Universalis Game Go to FTG forum! AGCEEP High Council Member AGCEEP Website Relisez les couplets IX et XI de la Marseillaise |
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#9 |
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Just call me Yoda in private!
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Join Date: Mar 2005
Location: Toulouse, France - EU
Posts: 20,187
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In revolt.txt:
Code:
U14 = {
date = { day = 1 month = january year = 1419 }
expirydate = { day = 31 month = december year = 1820 }
minimum = { 653 654 655 656 657 658 659 660 661 1555 1566 1567 }
extra = { }
capital = 653
group = china
ai = "china_conquest.ai"
revolt = no
}
__________________
For the Glory: A Europa Universalis Game Go to FTG forum! AGCEEP High Council Member AGCEEP Website Relisez les couplets IX et XI de la Marseillaise |
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#10 | |
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Rules
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Join Date: Apr 2001
Location: Everywhere
Posts: 628
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Quote:
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Bah! |
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#11 | |
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Not reading forums now, sorry
![]() ![]() Join Date: Aug 2002
Location: Province #989 (EU3)
Posts: 12,375
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Quote:
__________________
A mod for EU3: In Nomine and EU3: Complete that enhances religion Religious Minorities - More Religions - Religious Fervor - New Graphics - Hundreds of Events and Decisions New version released August 21, 2009 (this week) Honor of Lancaster: A Magna Mundi IV AAR (finished) Victoria 2 at last! |
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#12 | |
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Onwards 2010!
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Quote:
against 269 m Titanic OK, half the length, but still, European countries couldn't build ships like that for centuries... so basicly, China should have naval tech around 40 or so in the starting But I guess the game just can't work with that very well, so it's impossible to give China correct tech in 1419.
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#13 | |
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Pure Evil Genius
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Join Date: Mar 2001
Location: El Hazard
Posts: 10,228
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Quote:
__________________
Best WW Death Ever as Eliria the Very Mean Girl in WWLite XXXII: My Super Sweet Sixteen CK: DV Mod - Horde & Timurid Empire Mod v2.5 CK: DV Mod (Computable with DVIP) - Automated Courtier Education Events v3.03.01 |
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#14 | |
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Rules
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Join Date: Apr 2001
Location: Everywhere
Posts: 628
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Quote:
AFAIK, one of the Henrys had a 300 footer, and England wasn't exactly the cutting edge of European shipbuilding at the time, though arguably, they were not as technologicly advanced as the small hand-me-downs Colombo had to make do with. I guess what i'm trying to say it, that in no way does having a few flagships/treasure ships around 400 feet long warrent an assuption that tech 40 is in order. The tech level is intended to represent many things, not simply ship size.
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Bah! |
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#15 | |
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Porphyrogenitus
Join Date: Aug 2001
Location: EU
Posts: 7,433
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I have reworked the text. I have cut it up in parts. The first part, pre-history was cut down severely. The second part, with the reasons for Chinese invasion, was also cut down, leaving out many dates. The last part is the most recent, and covers the reason for this event. Therefore, it's only been changed slightly. I have parted the text, to show the different parts, they should of course be merged again.
It went from 3175 to 2275 signs (is that the word for it?). #Le Loi's Lam Son resistance against Ming rule in Vietnam# Quote:
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AGCEEP High Council Member The great unified mod - AGCEEP 1.57 Links to the first release of the HC map ICQ 174373941 |
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#16 | ||
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Just call me Yoda in private!
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Join Date: Mar 2005
Location: Toulouse, France - EU
Posts: 20,187
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Quote:
I've merged the two China events files provided with the add-on and reordered events and events sequences by starting date, naval events apart. Things are more clear now... Quote:
![]() EDIT: And what about lvl3 fortifications for Shanghai and Guangzhou (see post #7)?
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For the Glory: A Europa Universalis Game Go to FTG forum! AGCEEP High Council Member AGCEEP Website Relisez les couplets IX et XI de la Marseillaise Last edited by YodaMaster; 28-09-2005 at 05:25. |
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#17 |
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Just call me Yoda in private!
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Join Date: Mar 2005
Location: Toulouse, France - EU
Posts: 20,187
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China Add-on
About treasure_fleet_voyages flag and "Zheng He Treasure Fleet Tribute Receiving" Events:
I don't understand the use of "NOT = { flag = treasure_fleet_voyages }" in trigger for: 88791 88790 88789 88786 88785 88784 I suggest to remove the condition, as in 88788 and 88787. This should happen whether flag is set or not. There are two different descriptions for Tribute Receiving events (whatever flag condition): 1) "Despite the end of the glorious Treasure Fleet voyages, foreign ambassadors still remembered the presitige of the Treasure Fleet and were eager to pay tribute or gifts to the Ming Empire to establish good relations and trade with the Empire." 2) "As the Treasure Fleet continues its expedition to display the glory of the Empire, foreign ambassadors were impressed and eager to pay tribute or gifts to the Ming Empire to establish good relations and trade with the Empire." Desc 1 is used even with "flag = treasure_fleet_voyages" in trigger. I suggest, for consistency, to replace with unique: "As the Treasure Fleet continued its expedition to display the glory of the Empire, and even after, foreign ambassadors were impressed and eager to pay tribute or gifts to the Ming Empire to establish good relations and trade with the Empire." I don't understand the use of "command = { type = badboy which = -1 }" in: 88778 88771 88763 88759 88749 Potentially -5 badboy between 1419 and 1450. For which reason? But why not... I will check ASAP "newly discovered lands" to see if there is no change with new India setup.
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For the Glory: A Europa Universalis Game Go to FTG forum! AGCEEP High Council Member AGCEEP Website Relisez les couplets IX et XI de la Marseillaise Last edited by YodaMaster; 28-09-2005 at 04:59. |
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#18 |
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Just call me Yoda in private!
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Join Date: Mar 2005
Location: Toulouse, France - EU
Posts: 20,187
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About fortifications, in China setup there is no fortifications in Yunnan, Hunnan, Xining, Hainan and already reported Guangzhou. Is it normal?
In event 10000 #Move to Beijing, "command = { type = fortress which = 649 value = 1 }" has no effect. Hebei is lvl1 fortress already. Replacing 649 with -2 doesn't help at all (Capital is still Shanghai even if capital command is before... and it doesn't work neither). This is strange because the tooltip shows "Fortification in Hebei +1" anyway. China landtech is 0 in 1420. => Errors in Havard's Bible: 1) The fortress command can only produce fortifications level affordable with current landtech level. 2) Don't use -2 for this command if capital moves in same event. In this matter, landtech 0 is a real problem for China at startup. Why couldn't China start with lvl 2 landtech in order to be able to build lvl2 fortresses? Or is it done on purpose for game-balance? Btw, to cymruwarrior and General Guisan, China starts in 1419 with amazing lvl 13 in navaltech... Compared to this, even Venice with lvl 2 is a dwarf (no offense to dwarves). Venitian fleet is 5 warships + 30 galleys + 5 transports. Treasure fleet (China) is 50 warships + 50 transports. No comment... or maybe it is just Sun Zi's add-on I'm working on, but I doubt. In this case, be patient... ![]() EDIT: btw, did you notice the nice set for chinese fleets available here: chilvl1.zip (preview in chilvl1.txt)?
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For the Glory: A Europa Universalis Game Go to FTG forum! AGCEEP High Council Member AGCEEP Website Relisez les couplets IX et XI de la Marseillaise Last edited by YodaMaster; 28-09-2005 at 10:50. |
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#19 | |
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Pure Evil Genius
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Join Date: Mar 2001
Location: El Hazard
Posts: 10,228
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Quote:
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Best WW Death Ever as Eliria the Very Mean Girl in WWLite XXXII: My Super Sweet Sixteen CK: DV Mod - Horde & Timurid Empire Mod v2.5 CK: DV Mod (Computable with DVIP) - Automated Courtier Education Events v3.03.01 |
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#20 |
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Porphyrogenitus
Join Date: Aug 2001
Location: EU
Posts: 7,433
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From the discussions we had some time ago, where Isaac Brock gave a very good description of naval warfare, it seems that by year 1500 Portugal should have passed China in naval tech.
I think that's a good rough time for when China should be equal in infra and land too.
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AGCEEP High Council Member The great unified mod - AGCEEP 1.57 Links to the first release of the HC map ICQ 174373941 |
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