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#1 |
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Recruit
Join Date: Jan 2004
Posts: 2
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how to create a new nationality !!!!
how to create a new nationality!!!!!!!!!!
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#2 |
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Canadian Bacon
Join Date: Sep 2003
Location: Hamilton, ON, Canada
Posts: 1,512
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Please elaborate.
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#3 |
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Duke
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Join Date: Dec 2003
Location: Norfolk, VA
Posts: 3,366
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Well...
There comes a time when two nationalities fall in love...
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"Lift up your heads, o you gates, be lifted up, you ancient doors, that the King of Glory may come in." -- Psalm 24:7 "It is truly difficult for me to say who has done me more good and who has done me more evil...friends or enemies." -- Saint Nikolai Velimirovic "Facts are the enemy of truth!" -- Don Quixote, Man of La Mancha How World War II Really Ended |
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#4 | |
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Captain
Join Date: Jun 2004
Location: Chicago, Illinois
Posts: 345
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#5 |
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Sergeant
Join Date: Sep 2003
Location: Raleigh, NC, CSA
Posts: 73
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I've always wondered about this. Personally I'd love to be able to play with a "carolinas" nationality separate from dixie, that would include people in north and south carolina, eastern tennessee and southern virginia, but hey, that's just me.
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#6 |
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Field Marshal
Join Date: Aug 2001
Location: Maryland
Posts: 2,703
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First off, you can't add any new cultures, you can only edit existing ones. Here's how you would do it:
If you wanted to remove Irish culture and replace it with Baltimorese you would do this:Go into your Vicky directory and open the config folder, then open world_names.csv. Find the line that says CULTURE_IRISH;Irish;;;;;;;;;;x and change it to CULTURE_IRISH;Baltimorese;;;;;;;;;;x . Keep the culture name in CAPS the same and whenever you write the culture in scenario files, still write Irish but it will show up as Baltimorese in the game instead. Confusing? Probably but I hope it helps.
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#7 |
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Colonel
Join Date: Dec 2003
Posts: 814
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tried doing thismyself a while back, as i wanted a Boer culture for transvaal and Oranje free state. couldnt get a completely new one to work, so i pretty much gave up. didnt think of changing an existing one, ill probably give it a shot. only problem there is, i gitta find some poor sap culture to euphanize first...
![]() anyone got any suggestions? |
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#8 | |
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Captain
Join Date: Jun 2004
Location: Chicago, Illinois
Posts: 345
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#9 | |
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Field Marshal
Join Date: Aug 2001
Location: Maryland
Posts: 2,703
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#10 |
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Melancholic Anonymous
Join Date: May 2004
Location: Boulevard of Broken Dreams
Posts: 1,665
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Here is a fine minor culture: Bengali (only 8% indian minors)
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#11 | |
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Czar of Texas
Join Date: Jan 2004
Location: Georgetown University, Washington DC
Posts: 3,350
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Quote:
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The Pharaoh and the Prophet - An Egyptian Caliphal AAR - Winner of a award! - - See puny Egypt revive the Islamic Caliphate...and kick butt in the process.Download the New Victoria Manual and Strategy Guide or contribute to its comments thread. The manual is also available in Spanish, Japanese, and Italian. Looking for a Victoria patch or a user-made mod? Click here for a directory. Visit VickyWiki - your online source for Victoria guides, tables, and strategy tips. |
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#12 |
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Ancient Lurker
Join Date: Aug 2003
Posts: 315
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Some are not used at all i think, or has anyone ever noticed Li, Hmong or Bai cultures? There are some more African tribes, which I have never seen.
Edit: At least not used in Grand Campaign, no idea about other scenarios... never played them. |
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#13 |
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Hermit Crab Marshall
Join Date: Jul 2003
Location: USA
Posts: 158
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malta has its own culture....could replace it or the one on the bonin islands both those cultures are some of the smallest cultures in the game....if your scenario is after 1914 then dakota, cree, ainu are free for use
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#14 |
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Hermit Crab Marshall
Join Date: Jul 2003
Location: USA
Posts: 158
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me again.....i got to thinking and did some looking....there are cultures in the world_names.cvs that are never used.....i'll show a list......im pretty sure about these.....aleast there not used in the 1914 scenario....im currently using that scenario as a base for a quasi-modern day mini-mod
Icelandic Hawwaiian Bai Buyi Kam Li Sudanesse Xhosa Zulu im almost 99% sure these cultures are never used in any scenario so they be perfect for replacing...hope this helps |
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#15 |
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M de la Marine et des Colonies
Join Date: Dec 2001
Location: Saigon, Vietnam
Posts: 1,302
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Please take a look at this posting for the complete list of ingame cultures, plus a discussion of which ones aren't used at all, etc.
http://forum.paradoxplaza.com/forum/...d.php?t=122290
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CaliforniaRepublicCaliforniaRepublic CaliforniaRepublicCaliforniaRepublic CaliforniaRepublicCaliforniaRepublic CaliforniaRepublicCaliforniaRepublic RepublicCaliforniaRepublicCalifornia CaliforniaRepublicCaliforniaRepublic |
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#16 | |
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Field Marshal
Join Date: Aug 2001
Location: Maryland
Posts: 2,703
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