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Corporal
![]() Join Date: Apr 2003
Location: Lost in Space
Posts: 36
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Cheat codes 1.07
Certainly I would NEVER use them ( not that there's anything wrong with that!), here are the new event numbers for random events . Probably made more than a few mistakes interpreting the scripts but here's my contribution after lurking for so long.
============================ Scaled events are based on country size: 94nnn country size 1-3 95nnn country size 4-8 96nnn country size 9-29 97nnn country size 30-79 98nnn country size 80-199 99nnn country size 200+ Sometimes an event code will be missing, i.e. have a 94nnn event and only a 98nnn one. In that case all empire sizes under 80 provinces will use the 94nnn event. -------------------------------------------------- 94000 Pirate offers his services to the english monarch 94001 Random Revolt 94nnn = 1 revolt, 97nnn = 2 revolts, 98nnn = 5 revolts, 99nnn = 10 revolts 94002 Religious Turmoil (Europe) same as above, year > 1529 94003 Conversion of Heretics 94004 Conversion of Heretics triggered by INNOVATIVE value < 3 94005 Gift To the State 94nnn = 50, 95nnn = 100, 96nnn = 200, 97nnn = 300, 98nnn = 500, 99nnn = 1000 94006 Gift To the State = 100, year < 1500 94007 Gift To the State = 200, year > 1500 94008 Gift To the State = 300, year > 1600 94009 Gift To the State = 400, year > 1700 94010 Gift To the State triggered by serfdom value & aristocracy value 6 or above 94nnn = 75, 95nnn = 150, 96nnn = 225, 97nnn = 375, 98nnn = 750, 99nnn = 1500 94011 Gift To the State triggered by serfdom value => 7 & aristocracy value => 8 94nnn = 100, 95nnn = 200, 96nnn = 300, 97nnn = 375, 98nnn = 1000, 99nnn = 2000 94012 Temporal Insanity of Monarch 94013 Excellent Minister 94014 Scandal at the Court -50 to relations DIP which = -3 value = 4 94015 Scandal at the Court -100 to relations DIP which = -4 value = 4 94016 Scandal at the Court -25 to relations DIP which = -1 value = 4 94017 Wave of Obscurantism revolt risk = 3 94018 Exceptional Year: cash = 100, inflation -5 94019 Exceptional Year: year 1400-1550, cash = 100, inflation -5 94020 Exceptional Year: year 1550-1649, cash = 200, inflation -10 94021 Exceptional Year: year 1650-1800, cash = 300, inflation -15 94022 Rush of Colonists: year => 1550, +2 94nnn +2, 96nnn +3, 98nnn +4, 99nnn +5 94023 Diplomatic Move: relations +50, +1 Diplomat 94024 Diplomatic Move: relations +75, +1 Diplomat 94025 Diplomatic Move: relations +25, +1 Diplomat 94026 Diplomatic Fame 94nnn = +10 3 countries, 96nnn = +10 6 countries, 97nnn = +20 6 countries, 98nnn = +25 8 countries, 99nnn = +40 10 countries 94027 Colonial Dynamism: year > 1549, 1 Conquistador plus 94nnn = 2 colonists, 96nnn = 3 colonists, 98nnn = 4 colonists, 99nnn = 5 colonists 94028 Colonial Dynamism: after 1599, innovative < 4 (?), 1 conquistador 94nnn = 2 colonists, 96nnn = 3 colonists, 98nnn = 4 colonists, 99nnn = 5 colonists 94029 Conquistador (actually same as 94027, get conquistador + colonists, year > 1499) 94030 Unexpected Invention: Free Manufactory: innovative > 6 and Infra level > 2 94031 Unexpected Invention: Free Manufactory: innovative > 8 and Infra level > 3 94032 Rush of Merchants: +5 merchants 94033 Plague: -1 stability AND -1000 pop in varying number of provinces 94nnn = 1 province, 95nnn = ditto, 96nnn = 2 provinces, 97nnn = 2 prov + 1 prov -1500, 98nnn = 4 prov + 1 -2500 + 2 provs = -1 manpower, 99nnn = 8 provs + 1 prov -4000 + 4 provs = -1 manpower 94034 Plague: -1 stability AND -1000 pop but more severe for larger empires 94nnn = 1 prov, 95nnn = 2 provs, 96nnn = 2 prov + 1 prov -1500, 97nnn = 4 prov + 1 prov -2500 + 2 provs -1 manpower, 98nnn = 8 prov + 1 -4000 + 4 provs = -1 manpower, 99nnn = 10 provs + 1 prov -7500 + 6 provs -1 manpower + 6 provs -1 tax 94035 Reformation of the army 94nnn +250, 95nnn +500, 96nnn +750, 97nnn +1000, 98nnn +2500, 99nnn +5000 94036 Reformation of the navy: must have Navy level 2 tech - NOTE: below is for EUROPE, non-EUROPE gets 1 level lower, i.e. Asian Empire meriting 99nnn, gets the 98nnn values 94nnn +250, 95nnn +500, 96nnn +750, 97nnn +1000, 98nnn +2500, 99nnn +5000 94037 Enthusiasm for the army - NOTE: below is for EUROPE, non-EUROPE gets 1 level lower, i.e. An Asian Empire meriting 99nnn, gets the 98nnn values 94nnn = +5000 inf, 97nnn = 2x5000 inf, 98nnn = 4x5000 inf, 99nnn = 4x10000 inf 94038 Enthusiasm for the army: based on Offensive < 4, land > 2 and land/army tech > 6, non-Europe receives 1 level less, i.e. 99nnn would get 98nnn numbers 94nnn = 5000 inf 20 arty, 97nnn = 2x5000 inf 2x20 arty, 98nnn = 3x6000 inf 3x25 arty, 99nnn = 4x10000 inf 4x40 arty 94039 Enthusiasm for the army: - NOTE: below is for EUROPE, non-EUROPE gets 1 level lower, i.e. An Asian Empire meriting 99nnn, gets the 98nnn values land/army tech > 1 and aristocracy > 6 94nnn = 5000 cav, 97nnn = 2x5000 cav, 98nnn = 2x10000 cav, 99nnn = 4x10000 cav 94040 Enthusiasm for the Navy (warships) - non-EUROPE 1 level less Navy Tech 2 94nnn = 5 warships, 97nnn = 10 warships, 98nnn = 2x10 warships, 99nnn = 4x10 warships 94040 Enthusiasm for the Navy (mix) Navy Tech 4, aristocracy > 4 - non-EUROPE 1 level less 94nnn = 1 warship 5 trans, 97nnn = 2 warships 10 trans, 98nnn = 2x2 warships 2x10 trans, 99nnn = 2x5 warships 2x20 trans 94042 Enthusiasm for the Navy (galleys) Navy Tech 2-10 - non-EUROPE 1 level less 94nnn = 5 galleys, 97nnn = 10 galleys, 98nnn = 2x10 galleys, 99nnn = 2x25 galleys 94043 Enthusiasm for the Navy (warships) land < 2 - non-EUROPE 1 level less 94nnn = 5 warships, 97nnn = 10 warships, 98nnn = 2x10 warships, 99nnn = 4x10 warships 94044 Agricultural Revolution: province manpower +1 94nnn = 1 prov, 97nnn = 2 provs, 98nnn = 3 provs, 99nnn = 4 provs 97045 Devastating Fire (must have at least 30 provs): lose manufactory 94046 Good Government Policies: stability +1, infra & trade raised by following: 94nnn = +100, 95nnn = +200, 96nnn = +400, 97nnn = +1000, 98nnn = +2500, 99nnn = +5000 94047 Bad Government Policies: stability -1 infra & trade decreased by following: 94nnn = +100, 95nnn = -200, 96nnn = -400, 97nnn = -1000, 98nnn = -2500, 99nnn = -5000 94048 Unhappiness with the Clergy: innovative > 2 94nnn & 97nnn either stability -1 or innovative -1 94049 Unhappiness with the Clergy: innovative > 5 94nnn & 97nnn either stability -1 or innovative -1 94050 Unhappiness with the Clergy: innovative > 7 94nnn & 97nnn either stability -2 or innovative -2 94051 Unhappiness among Artisans: serfdom > 2, 2 options: infra hit or serfdom and treasury hit 94nnn = infra -100 or serf -1 treas -25, 95nnn = infra -200 or serf -1 treas -75, 96nnn = infra -400 or serf -1 treas -100, 94nnn = infra -1000 or serf -1 treas -150, 98nnn = infra -2500 or serf -1 treas -250, 99nnn = infra -5000 or serf -1 treas -500 94052 Unhappiness among peasantry: stability -2 and a number of revolts 94nnn = 1 revolt, 97nnn = 2 revolts, 98nnn = 6 revolts, 99nnn = 12 revolts 94053 Unhappiness among peasantry: serfdom > 5, stability -2 and a number of revolts 94nnn = 1 revolt, 97nnn = 2 revolts, 98nnn = 6 revolts, 99nnn = 12 revolts 94054 Unhappiness among peasantry: serfdom > 7, stability -3 and a number of revolts 94nnn = 2 revolt, 97nnn = 6 revolts, 98nnn = 12 revolts, 99nnn = 20 revolts 94055 Unhappiness among merchants: trade investment decreased by amount 94nnn = -100, 95nnn = -200, 96nnn = -300, 97nnn = - 500, 98nnn = -1000, 99nnn = -2500 94056 Unhappiness among merchants: mercantilism > 5, trade investment decreased by amount 94nnn = -100, 95nnn = -200, 96nnn = -300, 97nnn = - 500, 98nnn = -1000, 99nnn = -2500 94057 Unhappiness among merchants: mercantilism > 7, trade investment decreased by amount 94nnn = -200, 95nnn = -400, 96nnn = -600, 97nnn = - 1000, 98nnn = -2000, 99nnn = -5000 94058 New Mineral in Mine: +10 94059 Political Crisis: stability -3 94060 Corruption: choice between inflation +10 or stability -1 AND a variable amount from treasury 94nnn = -25, 95nnn = -75, 96nnn = -100, 97nnn = -150, 98nnn = -500, 99nnn = -1000 94061 Corruption: choice between inflation +10 or stability hit AND a variable amount from treasury 94nnn = -25 stab -2, 95nnn = -75 stab -1, 96nnn = -100 stab -1, 97nnn = -150 stab -1, 98nnn = -500 stab -1, 99nnn = -1000 stab -1 94062 Deflation : year > 1599 94nnn = -12, 95nnn = -10, 96nnn = -7, 97nnn = -5 94063 Deflation : year > 1699 94nnn = -15, 95nnn = -12, 96nnn = -10, 97nnn = -7, 98nnn = -5 94064 Diplomatic Insult: Give a Casus Belli (CB) for 12 months, relations -50 94065 Diplomatic Insult: Give a Casus Belli (CB) for 6 months, relations -25 94066 Diplomatic Insult: Give a Casus Belli (CB) for 24 months, relations -75 94067 Diplomatic Insult: Give a Casus Belli (CB) for 60 months, relations -100 94068 Fortification Efforts: increased by 1 for variable number of provinces 94nnn = 1, 97nnn = 2, 99nnn = 3 94069 Fortification Efforts: offensive < 4, increased by 1 for variable number of provinces 94nnn = 1, 96nnn = 2, 97nnn = 4, 98nnn = 6, 99nnn = 8 94070 Fortification Efforts: offensive = 1, increased by 1 for variable number of provinces 94nnn = 1, 96nnn = 2, 97nnn = 4, 98nnn = 6, 99nnn = 8 94071 Bank: year > 1650, infra = 7: inflation -5 plus variable cash 94nnn = +75, 95nnn = +150, 96nnn = +200, 97nnn = +300, 98nnn = +500, 99nnn = +1000 94072 Stock Exchange: year > 1749, infra > 6, trade > 8: inflation -2, same variable cash as above, variable infra invest 94nnn = +250, 95nnn = +500, 96nnn = +750, 97nnn = +1000, 98nnn = +2000, 99nnn = +5000 94073 Company of Trade: year > 1649, receive 2 Merchants and variable cash 94nnn = +250, 95nnn = +500, 96nnn = +750, 97nnn = +1000, 98nnn = +2000, 99nnn = +5000 94074 Colonial Uprising: year > 1599: variable number of colonies revolt 94nnn = 1, 98nnn = 2, 99nnn = 4 94075 Colonial Uprising: centralization > 5, year > 1599: variable number of colonies revolt 94nnn = 1, 97nnn = 2, 98nnn = 4, 99nnn = 6 94076 Colonial Uprising: centralization > 7, year > 1599: variable number of colonies revolt 94nnn = 2, 97nnn = 4, 98nnn = 8, 99nnn = 12 94077 Heretic Uprising: variable number of religious revolts 94nnn = 1, 97nnnn = 2, 98nnn = 6, 99nnn = 12 94078 Heretic Uprising: innovative < 5: variable number of religious revolts 94nnn = 1, 97nnnn = 2, 98nnn = 6, 99nnn = 12 94079 Heretic Uprising: innovative < 3: variable number of religious revolts 94nnn = 2, 97nnnn = 6, 98nnn = 12, 99nnn = 20 94080 Explorer: need trade > 2, naval tech > 10, land < 4, year > 1549: get Explorer + colonists 94nnn = 2 colonists, 96nnn = 3 colonists, 98nnn = 4 colonist, 99nnn = 5 colonists 94081 Explorer: need trade > 3, naval tech > 10, land < 2, year > 1549: get Explorer + colonists 94nnn = 2 colonists, 96nnn = 3 colonists, 98nnn = 4 colonist, 99nnn = 5 colonists 94082 Explorer: need trade > 4, naval tech > 17, land < 4, year > 1599, mercantilism < 4: get Explorer + colonists 94nnn = 2 colonists, 96nnn = 3 colonists, 98nnn = 4 colonist, 99nnn = 5 colonists 94083 Explorer: need trade > 4, naval tech > 17, land < 2, year > 1599, mercantilism < 2: get Explorer + colonists 94nnn = 2 colonists, 96nnn = 3 colonists, 98nnn = 4 colonist, 99nnn = 5 colonists 94084 Nobles: aristocracy < 10: 3 options: aristocracy +1, revoltrisk +2, aristocracy -1 AND stability hit 94nnn = -3 stability, 95nnn = -2 stability 94085 Trading Company Disaster: subtract from trade research 94nnn = -200, 95nnn = -400, 96nnn = -600, 97nnn = -1000, 98nnn = -2500, 99nnn = -5000 94086 Internal Trade: province tax value +1 for variable number of provinces 94nnn = 1 prov, 97nnn = 2 provs, 98nnn = 3 provs, 99nnn = 4 provs 94087 Internal Trade: province tax value +1 for variable number of provinces 94nnn = 1 prov, 96nnn = 2 provs, 97nnn = 3 provs, 98nnn = 4 provs, 99nnn = 5 provs 94088 Meteor Sighted: stability -1, revolt risk +1 94089 Saint Performs Miracle: if catholic or counter-reform: stability +1, revolt risk -3 94090 Medical: year > 1649, pop addition 94nnn = 1 prov +1500, 96nnn = 2 provs +1000, 97nnn = 3 provs +1000, 98nnn = 4 provs +1000, 99nnn = 6 provs +1000 94091 Medical: same as above 94092 Medical: same as 94090 except 1 prov has greater pop increase of following: 94nnn = same, 96nnn = +1500, 97nnn = +1500, 98nnn = +2000, 99nnn = +2500 94093 Noble Feud: aristocracy > 3, 3 options: revolt reduced in number of provs, stability hit, treasury hit 94nnn = 1 prov, -3 stability, -25 cash; 95nnn = 1 prov, -2 stability, -75 cash; 96nnn = 2 prov, -2 stability, -100 cash; 97nnn = 3 prov, -2 stability, -150 cash; 98nnn = 4 prov, -1 stability, -250 cash; 99nnn = 6 prov, -1 stability, -500 cash 94094 Nobles ally with Foreign Power: stability hit AND casus belli for 24 months 94nnn = -3 stability, 95nnn = -2 stability 94095 Assassination: stability hit 94nnn = -2 stability, 95nnn = -1 stability 94096 Cessation of Church Functions to Nobility: Catholic or Orthodox: vp -5 or (1 prov tax -1 AND treasury +100) 94097 Sale of Offices: vp -5 or (1 prov tax -1 AND treasury +100) 94098 Monopoly Company Formed: cash bonus 94nnn = 50, 95nnn = 75, 96nnn = 100, 97nnn = 150, 98nnn = 300, 99nnn = 750 94099 Monopoly Company Formed: mercantilism > 6: cash bonus 94nnn = 50, 95nnn = 75, 96nnn = 100, 97nnn = 150, 98nnn = 300, 99nnn = 750 94100 Nobles Demand Increased Pensions: aristocracy < 7: stability hit or treasury hit 94nnn = -3 stab, -75; 95nnn = -2 stab, -150; 96nnn = -2 stab, -200; 97nnn = -300, 98nnn = -500, 99nnn = -800 94101 Grant Export Licenses: -1 stability hit or variable cash hit 94nnn = -20, 95nnn = -35, 96nnn = -50, 97nnn = -75, 98nnn = -150, 99nnn = -400 94102 New Land Claimed: pop +2000, prov manpower +1, prov tax +1 95103 New Land Claimed: prov > 3: pop +2500, prov manpower +1, prov tax +1 96104 New Land Claimed: prov > 8: pop +2000, prov manpower +1, prov tax +1 95105 New Land Claimed: prov > 3 AND prov < 30: prov manpower +1 97105 Establish Cantonments: prov > 29: prov manpower +1 in variable number of provinces 97nnn = 2 provs, 98nnn = 3 provs, 99nnn = 4 provs 94106 Establish Cantonments: land > 5: prov manpower +1 in variable number of provinces 94nnn = 1 prov, 97nnn = 2 provs, 98nnn = 3 provs, 99nnn = 4 provs 94107 Nobles Demand Old Rights: aristocracy < 9, centralization > 2: either -3 stability or -1 centralization 94108 Nobles Demand Old Rights: aristocracy > 0, centralization > 5: either -2 stability or (-1 centralization AND +1 aristocracy) 94109 Cities Demand Old Rights: centralization > 0: -3 stability or -1 centralization 94110 Cities Demand Old Rights: centralization > 5, aristocracy > 5: -2 stability or (-1 centralization AND -1 aristocracy) 94111 Non-enforcement of Ordinances: centralization > 2: -1 centralization 94112 Bourgeoisie Request Privileges: aristocracy < 10: aristocracy either -1 or 11 94113 Bourgeoisie Request Privileges: aristocracy < 10: aristocracy either -1 or (+1 plus 1 revolt) 94114 Italian Engineer Available: 1450 > year < 1600, EUROPE only, offensive > 2: either -1 vp OR (offensive -1 AND variable cost) 94nnn = -50 cash, 96nnn = -50, 97nnn = -75, 98nnn = -100, 99nnn = -200 94114 Italian Engineer Available: same as above 94116 Foreign Drill Instructor Available: offensive < 10, quality < 10, EUROPE only: (offensive +1 AND quality +1 for a variable amount of cash) OR -1 vp 94nnn = -250 cash, 96nnn = -250, 97nnn = -400, 98nnn = -600, 99nnn = -1000 94117 Foreign Drill Instructor Available: same as above 94118 Build a Great Palace: year > 1649, aristocracy < 10, centralization < 10: Either -50 vp OR +25 vp, -500 cash, +1 aristocracy, +1 centralization 94nnn or 97nnn same effects 94119 Indulgence Peddler: catholic, year < 1514: province tax -1 in variable number of provs 94nnn = 1 prov, 96nnn = 2 provs, 97nnn = 3 provs, 98nnn = 5 provs, 99nnn = 8 provs 94120 Uncooperative Philosopher: year < 1650, innovative < 10: either stability +1, innovative -1 OR stability -2, innovative +1 94121 Regional Heresy: -1 stability or -50 cash 94nnn and 96nnn same 94122 Boundary Dispute: either (60 month casus Belli plus -50 relations plus -1 stability) OR (+25 relations plus +1 stability plus variable cash) 94nnn = -25 cash, 95nnn = -50 cash, 96nnn = -75, 97nnn = -100, 98nnn = -200, 99nnn = -200 and +75 relations 94123 Boundary Dispute: either (24 month casus Belli plus -25 relations plus -1 stability) OR (+25 relations plus +1 stability plus variable cash) 94nnn = -15 cash, 95nnn = -30 cash, 96nnn = -45, 97nnn = -75, 98nnn = -100, 99nnn = -200 94124 Boundary Dispute: either (120 month casus Belli plus -100 relations plus -2 stability) OR (+25 relations plus +1 stability plus variable cash) 94nnn = -50 cash, 95nnn = -75 cash, 96nnn = -100, 97nnn = -150, 98nnn = -400, 99nnn = -800 94125 Merchants Harassed: either (casus belli for 60 months plus relations -50) OR (relations +25 plus variable cash subtracted) 94nnn = -100 cash, 95nnn = -200, 96nnn = -300, 97nnn = -500, 98nnn = -1000, +50 relations, 99nnn = -2000, +75 relations 94126 Regional Population Boom: either additional Colonists OR additional pop in 1 prov 94nnn = 2 Cols OR +2000 pop, 97nnn = +3 Cols OR +5000 pop, 99nnn = +4 Cols OR +10000 pop 94127 Petition for Redress: centralization < 10: Either (-4 stability plus centralization +1) OR (stability -1 plus 1 prov tax -1 plus 1 revolt) 94nnn and 96nnn = same 94128 Grant Nobles Aid: either stability hit OR cash hit 94nnn = -2 or -25, 95nnn = -1 or -50, 96nnn = -1 or -75, 97nnn = -1 or -150, 98nnn = -1 or -300, 99nnn = -1 or -600 94129 Support for Dissidents Abroad: either -1 stability OR -25 cash plus -25 relations 94nnn and 95nnn same 94130 Foreign Trade Competition Rises: mercantilism < 10: Either mercantilism +1 OR (mercantilism -1 plus subtract variable trade invest amount) 94nnn = -100 cash, 95nnn = -200, 96nnn = -300, 97nnn = -500 94131 Exceptional Court Painter Available: year < 1575, innovative < 10, Europe or Asia ONLY: Either -variable vp OR (+variable vp plus innovative +1 plus variable cash) 94nnn = -5vp, -25 cash +5vp; 95nnn = -10vp, -50 cash +10vp; 97nnn: -15vp, -75 cash +15vp; 98nnn = -20vp, -150 cash +20vp; 99nnn = -25vp, -300 cash +25vp 94132 Chartering of a University: year > 1549, innovative < 10: Either -50vp OR (infra invest +250, innovative +1, treasury -200) 94nnn and 97nnn same 94133 Commission of a Cathedral: stability < 3, catholic, counterreform, protestant, reformed, orthodox: Either -20vp OR (stability +2, treasury -200, missionaries +1) 94nnn and 96nnn same 94134 Great royal hunt: not at War: -50 relations with 3 countries, +50 relations with 3 countries 94135 Birth of a heir to the throne: +1 stability 94136 Commission of a great mosque: Sunni or Shiite, stability < 3: Either -20vp OR (stability +2, treasury -200, missionaries +1) 94nnn and 96nnn same 94137 Noble families unite: stability < 3: stability +1, subtract variable cash 94nnn = -15 cash, 95nnn = -35, 96nnn = -50, 97nnn = -75, 98nnn = -125, 99nnn = -250 94300 Real badboys suffer from more political crisis: Badboy = 70: stability -3, ADM +12 94301 Badboys motives are questioned more often: year > 1649, innovative < 10, badboy > 35: Either (stability +1, innovative -1) or (stability -2, innovative +1) |
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