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#1 |
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Second Lieutenant
![]() ![]() Join Date: Jul 2003
Location: San Jose, CA, USA
Posts: 162
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I love this game! It is more realistic than civilization and more addictive than anything. Yet its only weakness is the comp's AI. I want to start a Dialogue on Specific ways to improve it.
Here are two I will offer now: The AI should not send many more units to attack a province that can't support them thus causing massive atrition. Also the AI seems to have troble dealing with rebels often sending few troops who will lose when many more who are near by would be more effective. Thats all I got right now. I had some more I which I will try to remember. |
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#2 | |
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Dux Slaviensis
Join Date: May 2002
Location: Province #291
Posts: 2,594
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Re: Dialogue on improving the AI
Quote:
__________________
"The answer to your question is 42". Deep Thought Playing EU2 1.07, February 7 beta, no mods, VH/N |
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#3 |
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Second Lieutenant
![]() ![]() Join Date: Jul 2003
Location: San Jose, CA, USA
Posts: 162
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It would be hard to implement but it is doable. I have seen the AI lose 100,000 troops due to atrition during a seige.
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#4 |
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Dux Slaviensis
Join Date: May 2002
Location: Province #291
Posts: 2,594
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As long as we're with a combat system:
- AI breaking almost finished sieges for no apparent reason (then returning next month to start a new siege in the same province); - AI failing to recognize one of its provinces is under siege, moving large armies between two AI-controlled provinces rather than attacking one that's besieged.
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"The answer to your question is 42". Deep Thought Playing EU2 1.07, February 7 beta, no mods, VH/N |
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#5 |
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People before principle
Join Date: Jun 2003
Location: Netherlands
Posts: 1,175
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- Let AI start attacking enemy provinces which are not besieged or captured by rebels. Take on those rebel provinces latest if possible.
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Voting is the legitimised depositing of opinions, which are not required to be supported by arguments. EU2 1.08b, AGCEEP 1.3.6 - CK 1.04b - Vicky 1.03c, VIP 0.4b |
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#6 |
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Second Lieutenant
![]() ![]() Join Date: Jul 2003
Location: San Jose, CA, USA
Posts: 162
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The AI should consider the usefulness of an alliance before entering into one. I often see innane alliances.
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#7 | |
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Major
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Join Date: Sep 2001
Location: Holland
Posts: 562
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Quote:
Also I notice that leaving the siege and returning is done mostly after a reload. AI seems to want to group its forces in an adjacent province before attacking (which makes sense) but fails to see that its forces are already doing something useful. |
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#8 |
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Immortal Lobster of Wheeling
Demi Moderator
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The problems here boils down to raw CPU power. The more often the AI has to perform tactical checks; the more CPU power is required. Though I agree some more simple checks sometimes really could improve tactical AI behaviour.
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#9 |
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Charlatan or Mystic?
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Join Date: Apr 2002
Location: NYC
Posts: 2,563
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Secrets of the AI
I'm pretty sure that I know why the AI breaks sieges. It's pretty simple-minded. It has a general program which is something like:
1) Attempt to seize the province with the best ratio of desirability to difficulty, considering fortifications but not weather conditions. 2) Continue to send any spare troops to that province, on a route which avoids enemy troops, if possible. Do not reroute the group after the destination is determined, even if enemy troops move in the way of your attack. 3) If you have sufficient troops, add another province to your list. 4) If you seize an enemy province, send all units home so that you can regroup and decide what to do. 5) If an enemy is in danger of seizing your province, send all units home so that you can regroup and decide what to do. 6) If none of these actions are feasible, try to seize back a rebel-controlled province for yourself or your allies. 7) Demand absurd amounts of money and/or property.
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Buy from Paradox, damn you! EU3 : Imago Dei, a polite alternative enhanced and corrected Protestant and Reformed spread, expanded cultures and governments (with proper titles), gradual technological advancements (including escape from primitive status), Taoism, Mahayana and Theravada schools of Buddhism, the Ibadi, the Wahhabist movement, Sikhs, Sufis, Jews, and a tougher all-around game - but dynamic and simplistic |
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#10 |
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Lt. General
Join Date: Oct 2003
Location: Aachen / Aix la Chapelle / Aken
Posts: 1,208
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I am not so sure. I have seen an outrageous breaking off of a siege.
I played Granada and was allied with Karaman in a war against Venice. Now Venice owned Antalya next to two Karaman provinces and invaded on of them, while Karaman invaded Antalya. As it happens, Venice got on with their siege better than Karaman and the latter broke their siege retreating home to take back their now fallen city. Now Venice used that chance to go for the second Karaman province, the capital. So I stepped in and shipped an army to that province to beat back the venetian besiegers, who haven't made any visible progress so far, while Karaman was getting on with their siege very well. Now just after I routed and totally destroyed the army of Venice Karaman stopped sieging and retreated to their capital, which now was out of danger. The only possible threat there was by venice now, was a few men, standing around in a remote Karaman province in western africa, unable to do anything harmful because they weren't enough to start a siege. Isn't that stupid? Karaman stopped taking their own national province back just before the fall of the fortress, just because their was an army of no importance in a totally unimportant province. I quickly destroyed that enemy army aswell and started to besiege the Venice hold province of Karaman myself. It took Karaman another 10 months to get its army into action again. |
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#11 |
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Field Marshal
![]() Join Date: Sep 2003
Posts: 2,814
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I've seen some ridiculous breaking off of sieges - the worst ones tend to involve France, who I've seen break off a siege in Normandy, England's last remaining continental territory, in order to go and declare war on Aragon (and lose the war) and then only a couple of months away from total annexation of Bourbonnais decide to accept 30 ducats instead.
In another case, England went to war with Scotland, it dragged on and there were rebellions in Cornwall and Wales, and then France and Lorraine declared war as well. After the wars ended and the rebel armies were beaten England totally ignored the rebel held provinces, instead sending a massive force into Normandy while half of England remained in rebel hands for years afterward. |
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