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#21 | |
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Private
Join Date: Mar 2002
Location: University of Alabama
Posts: 15
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Quote:
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#22 |
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Spartan
![]() Join Date: Apr 2002
Location: home
Posts: 1,520
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Yeah, it isnt AS frequent as 1.01 but it's still quite frequent
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#23 |
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First Lieutenant
![]() ![]() Join Date: Dec 2002
Location: Northern VA, USA
Posts: 212
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Nope I am using 1.02, the problem may have been worse in 1.01 but is still very much alive in 1.02
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----------------------------- Feedback from the environment is essential to rapid evolution. Sudden, violent death is a highly effective and time-proven form of negative feedback. |
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#24 |
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Second Lieutenant
Join Date: Dec 2002
Posts: 123
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I reported this a while ago in the BUGS forum:
http://www.europa-universalis.com/fo...threadid=59837 I have experienced everytime I have played in MP, as China or as Japan (haven't played the other countries yet), and never in single player. It has happened in any province, one or multiple planes, in 1.01 and 1.02, whether manually attacking or putting planes on auto attack, on first attack, second, third or pretty much at any time. And it is guaranteed to happen, i can reproduce it easily. |
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#25 |
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Spartan
![]() Join Date: Apr 2002
Location: home
Posts: 1,520
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I personally dont usually see a pattern, usually DOESNT happen the fist attack though.
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#26 |
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Second Lieutenant
Join Date: Dec 2002
Posts: 123
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I was in an MP game with friends last Sunday night, 4 of us. Very first Tactical attack of the war (from me) caused a CTD for me instantly.
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#27 |
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Spartan
![]() Join Date: Apr 2002
Location: home
Posts: 1,520
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*waits for vulture with possible news*
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#28 |
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Private
Join Date: Aug 2002
Posts: 14
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Just a bit more info i have noticed..
I play alot of MP with 1 friend i have, he can't seem to host with his connection, so am always the host, we both have dsl, and i use a linksys router. There have never been alot of random crashes and i can use my bombers without a problem. It does seem to be better with 1.02 but still makes using air a bit of a problem. The only really new thing i can add to what has already been said is that we played a game over a lan connection and did not have any problems with the CTD, Don't know if this will help or not but thought i would add it, in hopes this can get fixed as soon as possible, as i really enjoy MP and this makes MP very hard to play. Thanx |
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#29 |
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Captain
Join Date: Jul 2001
Location: Peasantville
Posts: 480
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Crash to desktop
Just like EU there was no beta testing of multiplayer it seems, so we suffer badly, anyhow CTD
It seems that its not related to tactical bombing at all, its related to sync problems, you will crash to desktop for example when two fleets engage, or when two airforces get into combat. This happens usually when there has been some time sine last combat, and the game has run out of sync. After CTD then we can play for some time without anything regardless of any new attacks or bombings...until there is a lull in the fighting and then voila..CTD again. Until they manage to get some good netcode in, and perhaps use some of the experience gathered from EU 2 multiplayer on anything else than a 100mbit lan is gonna be bloody hell. with regards Janster |
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#30 |
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Granzerpennadier
Join Date: Dec 2002
Location: Lüneburger Heide
Posts: 784
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*sigh*
yeah, wish this prob will get solved!
My observations so far: - It doesn´t matter wheather it´s the 1st or second or whatver bomberrun - It doesn´t matter if he is on a multi- or single bomber run - It only happens with Tac Bombers (so far) - It doesn´t matter wheather the enemy has ground forces present or not - It can also happen directly after a reload from a recent btw. All observations from playing 1.02. Speed was normaly on a range from very slow - below normal. GS_Guderian
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GS_Guderian 2nd Commander in chief GS_Clan |
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#31 |
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Spartan
![]() Join Date: Apr 2002
Location: home
Posts: 1,520
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It also happens with naval bombers occasionally. Seems less frequent lately oddly.
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#32 |
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Major
![]() ![]() ![]() ![]() Join Date: May 2002
Location: Melbourne, Australia
Posts: 519
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I haven't seen this bug very often, but it has happened to me twice recently:
3 Player Game, 56K Modem host in Australia, one other 56K Modem in Australia, on Cabel Modem in Sweden. Below Normal play speed, running quite well so far. We play with a house rule, No units allowed that have a tac bombing strength above 0. (Because of this reported bug) Played about 14 hours, over multiple days and multiple load-saves. I lost my modem connection several times due to call waiting etc (Nothing to do with HOI at all). There were 2 crashes which were not caused by my connection dropping out. Both happened on the exact second a Tac Bomb was attempted, by the Swedish player. He was attempting to set his Fighters to Patrol, and accidently set them to Tac Bomb. (Keep in mind they have a bombing ability of 0.... i think?) Both times he says the crashe occured the second the fighters got to the province and attempted to bomb. In each case, he was booted CTD, and the other player & myself saved & quit. Anyway, just thought i'd contibute my experiences. Gezeder |
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#33 |
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Captain
Join Date: Jul 2001
Location: Peasantville
Posts: 480
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hehe
I bet you guys havent played with naval units much then, trust me, once the fleets meet..voila CTD..
one more thing..you can play the game from 1936 to 1939 fine with almost no crashes....and it will be a fine and long game...but as you will also notice..no wars hehe...so no crashes.. Anyhow once the shit hits the fan...ta-da you're left with CTD. Armies doesnt seem to cause CTD as far as I can tell though, only the more rapid moving units.. Janster |
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#34 |
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Captain
![]() Join Date: Sep 2002
Location: monkey island
Posts: 324
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It seems noone at paradox follows this tread anymore, while this bug makes mp games unplayable. I think janister is right about other fast moving units also causing ctd.
would be nice if someone at paradox tells us that there working on this bug.......... |
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#35 |
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Hamilton LAN MP Group
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2002
Location: Hamilton, Ontario, Dominion of Canada
Posts: 1,593
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I have posted this bug back before the holidays, I'm sure this is a quick fix for 1.03. Not thats its much consolation but, the bug does not happen in Lan games. That may help the odd person who has a Lan or a few buddies with laptops they can bring over.
Hope you have a good 2003!
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HOI/VICKY/HOI2/Doomsday Beta Tester "FOR KING and COUNTRY" "Don't enjoy winning if your not prepared to lose once in a while!" http://www.meetup.com/Computer |
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#36 |
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Jäg. Holmberg
Join Date: Jul 2001
Location: Turku, Finland
Posts: 1,173
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Is this bug even listed in the Bug List? I searched for bombing, tactical and multi yet failed to find it. Maybe if someone cares to read it trough by hand.
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Also known as Jäg. Holmberg |
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#37 |
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Captain
Join Date: Jul 2001
Location: Peasantville
Posts: 480
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Lan
I wish they had really had some more serious LAN beta testing, then these problems would have been discovered immidiatly, normally I'm trying to be patient, but we have had this problems since EU 1, and they're still of the same type, altough EU 2 last patches did make it a lot more stable.
Anyhow the game is more stable over LAN, but its heavily depandant on how many who participate, we've tried up to 5 and trust me, on 5 player the game is hopeless to play, with 2 or 3 the game seems fine enough. we run on a 100mbit switch with the host pc being an AMD 1200 with 512 mb ram running on win xp pro. We've tried with faster machines but to no avail. Janster |
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#38 |
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Hamilton LAN MP Group
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2002
Location: Hamilton, Ontario, Dominion of Canada
Posts: 1,593
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Guys sorry I didn't mention but I posted the TAC/AIR bug in the beta land bug reports, as well as Vulture I believe
not the GD bug listing. Janster I have had excellent game-play with Lan networks. Usually play with 3-5 players and find it fairly stable. Good for at least 30 mins at a time. Usually 45-60 mins though. Is it crashing in certain screens, ie diplomacy, annexing nations. I was not able to reproduce and TAC/AIR problems with LAN games, were you? Have played 50+ Lan games. Online games of course CTD in minutes ![]() Thanks
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HOI/VICKY/HOI2/Doomsday Beta Tester "FOR KING and COUNTRY" "Don't enjoy winning if your not prepared to lose once in a while!" http://www.meetup.com/Computer |
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#39 |
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Second Lieutenant
Join Date: Dec 2002
Location: Boston, MA
Posts: 144
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Reported
I was feed up with not knowing whether the bug had been reported so I took the liberty to re-report it yesterday. You can read that post here:
http://www.europa-universalis.com/fo...threadid=64652 According to the reply I received, the bug is known, but has not been "logged in" because they "don't see any conditions or triggers that cause the CTD." I sincerely hope that this does not mean that the bug isn't being corrected. You can read the full thread here: http://www.europa-universalis.com/fo...threadid=64650 |
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#40 |
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First Lieutenant
![]() ![]() Join Date: Dec 2002
Location: Northern VA, USA
Posts: 212
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This bug BETTER get fixed! This is THE NUMBER ONE MP bug in existence in my opinion. MP games are a sureal chess-like decent into unrealism without tac air. Countries like Germany have a tough time without it and it severely hampers the ability to control the seas without torpedo or naval bombers.
Paradox please fix this one.
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----------------------------- Feedback from the environment is essential to rapid evolution. Sudden, violent death is a highly effective and time-proven form of negative feedback. |
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